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Author Topic:   A question about milkshape 3d
TombRaiderMania
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Posts: 93
From:Grecce
Registered: Feb 2002

posted 04-07-2002 03:23 AM     Click Here to See the Profile for TombRaiderMania   Click Here to Email TombRaiderMania     Edit/Delete Message   Reply w/Quote
can we use milkshape 3d to create new object for TR?

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billy the kid2
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Posts: 48
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Registered: Dec 2001

posted 04-07-2002 05:45 AM     Click Here to See the Profile for billy the kid2   Click Here to Email billy the kid2     Edit/Delete Message   Reply w/Quote
Howdy TRmania....
Over twelve months ago I gave up messing with TRLE because of the limitations with the TRLE. I got my copy of Milkshape, regestered it and started doing my own objects. I found it very useful when inserting them into Half-Life. The texturing aspect of it is a real joy to use unlike the way you have to add textures to TR (it's a real pain to have to assign a texture to dozens of little squares rather than the whole thing. Any way, back to the plot. When I came back to TRLE I was using Rhino but when I tried to import my objects into Rhino from Milkshape the object nearly always got messed up. I'm using 'Metasequioa' at the moment and (altho it wont do animation like milkshape, it is very stable with TRLE). Use Strpix3 and you'll find yourself having your own objects in your levels.

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