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Author Topic:   Switches In Order
tomb raider fan
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Posts: 584
From:England, Sheffield
Registered: Dec 2000

posted 04-07-2002 07:36 AM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
I have a line of 12 switches in my level ( All of the switches are the same ). All way through the level the player finds clues on which combination the switches go ( It is a 3 way switch combination ) and they have to be in a specific order when pulled. How do i do it so that there is a 3 way switch and you have to pull the 3 in a specific order. Is there an OCB code??????Cos i don't no how to do it?

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aktrekker
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Posts: 1034
From:WA, USA
Registered: Apr 2001

posted 04-07-2002 10:42 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
At this time, I don't think it is possible to require a certain order. Various tricks have been attempted, but I don't think anyone has succeeded (yet).

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TRWad
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Posts: 267
From:Rotterdam
Registered: Dec 2001

posted 04-07-2002 12:28 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
Try putting all switches in a differend room. The 2nd and 3rd switch must be in a flipmap room and the trigger for it in the flipped room. Nwo the first trigger activates the flipmap for switch 2, and switch 2 activates the flipmap for switch 3. This way a switch won't activate a trigger unless the room is flipped.

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tomb raider fan
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From:England, Sheffield
Registered: Dec 2000

posted 04-07-2002 01:17 PM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
I don't understand?

Can u explain in more detail please?

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TRWad
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From:Rotterdam
Registered: Dec 2001

posted 04-07-2002 01:35 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by tomb raider fan:
I don't understand?

Can u explain in more detail please?


I can, but I have no time for it. Maybe someont understands it.
But you can also try sequence switches. These must be pressed in some order, but need special ocb settings.

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Yasin
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Posts: 323
From:Netherlands
Registered: Jan 2002

posted 04-07-2002 01:37 PM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Yes, creating such a thing is the most challenging thing.

However, it can be done but it must be done with alot of thinking and care. For Example we cant stack triggers but we can do other things.

Supose you got 3 levers. A-B and C.
and 3 doors, 1-2 and 3.

Now, the right switch combination for doors

1 = A+C
2 = A+B
3 = B+C

Ofcourse when you flip all 3 switches all 3 doors will open, and besides, if you flip Switch A to open door 3 it must not go open

( i hope you can follow this so far )

We can create a special room, which is somewhere in 2d map, this room will function as trigger room. I was thinking this...

Rolling balls + Slopes and some heavy triggers, With the help of rolling balls we can setup a whole mecanism for triggering and anti triggering, i cant explain EXCACTLY how to setup such a thing because i never done it, but someday i will test such a thing,

If you attempt to create such a mecanism then take a pen and paper and start drawing rooms with triggers. It is alot of easier to find out. So far, i think you have to try on your own.

But the rollingball trick can be a good start

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tomb raider fan
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Posts: 584
From:England, Sheffield
Registered: Dec 2000

posted 04-07-2002 03:28 PM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
what does setting rollingball triggers have to do with anything?

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