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Author
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Topic: I need help with Metasequoia
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DrasticGraphics Member Posts: 154 From:Los Angeles Registered: Jun 2001
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posted 04-07-2002 10:23 AM
Can somebody give me instructions on how to make my own objects with this program? Is there a read me or a manual for this? When I click help I am tooken too an unfinished web page, help please.IP: Logged |
billy the kid2 Member Posts: 54 From: Registered: Dec 2001
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posted 04-07-2002 10:59 AM
Howdy Pardner. Some time ago I got a reference from this forum to a Japanese site that was a real help in learning how to use Metasequoia. It seems that Metas' is very big with model air plane buffs and this is what I found. If you go to (http://www.interq.or.jp/japan/cyber/fms/metasequoia_e.htm) scroll down this page and you will find a helpful tutorial on making one of these model planes. I found I learned a lot from this. BillyIP: Logged |
DrasticGraphics Member Posts: 154 From:Los Angeles Registered: Jun 2001
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posted 04-07-2002 12:00 PM
Thanks Billy, I have 2 questions.1. What size (mulitply) should I save my square box to achieve a 4 click square cube in TRLE. 2. How do I resize collision box in Stripx 3.8 to fit my imported object? IP: Logged |
billy the kid2 Member Posts: 54 From: Registered: Dec 2001
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posted 04-07-2002 04:02 PM
OK... Q1. What size (multiply)...etc. When I first started using Metas' it was because Turbo Pascal recommended that this is THE cad program to use in adding objects into TRLE. I had this same question. He actually sent me an e-mail telling me to change the numbers that are in the 'Multiply' box in Metas' (this you get when importing/exporting or saving). Whatever number is in the box change it to '1'. It's that easy. By putting '1' in place of the original number it goes back into TRLE at it's original size. Also, I should add, when importing an object do the same, always alter it to '1'. If you wanted to create a Block that was the same size as Lara, import some object that you could make a comparison with. If your not really sure you got the size right, save it (as long as the poly count is under 255 (I think that's the number) you should be OK. Drop it into the level editor and have Lara run up to it.... Q2. Strpix3 will do an automatic resize with the collison boxes. If you have made an object and imported it into Strpix make sure you open an object that already has a yellow collision box around it. When you replace the original object with yours (by using 'Import DXF') the yellow box stays in view. Press 'Automatic Bound' and the yellow box should now fit your object.... Hope this is some help to you pardner, I've had alot of help from this forum about using Metas, only to glad to help someone else... Billy
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Tomb_Raider_Nut Member Posts: 1048 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 04-07-2002 08:44 PM
Hey billy, thanx for the site on how to make that plane!IP: Logged |