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Author Topic:   Trigger question
Malte
Member

Posts: 36
From:Germany
Registered: Apr 2002

posted 04-09-2002 10:49 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Hi
Is there any way to make something triggered when an enemy is killed (like TR2: When the guardian of the Talion is killed the level is finished)?

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hteS
Member

Posts: 1019
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 04-09-2002 11:11 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
Nope. Not yet.

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dhama
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Posts: 1478
From:Tibet
Registered: Apr 2001

posted 04-09-2002 02:35 PM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
I'm not entirely sure, but how about heavy triggering the hole floor in the room where the final enemy is?

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Malte
Member

Posts: 36
From:Germany
Registered: Apr 2002

posted 04-10-2002 03:37 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I've already tested it with a heavy trigger but it doesn't work.

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Netslider
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Posts: 644
From:Entroncamento, Portugal
Registered: Feb 2001

posted 04-10-2002 04:36 AM     Click Here to See the Profile for Netslider   Click Here to Email Netslider     Edit/Delete Message   Reply w/Quote
Have you tryed converting the level to PRJ with TR2PRJ and see how the triggers are placed?

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Malte
Member

Posts: 36
From:Germany
Registered: Apr 2002

posted 04-10-2002 06:35 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I tried. I extracted the WAD with TR2WAD and then started TR2PRJ and I switched the check box for objects on. But the objects and the triggers aren't placed in the project because the level is in TR2 format.

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