"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider - The Level Editor
  problems with metasequoia/strpix

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   problems with metasequoia/strpix
ObsessiveAttitude
Junior Member

Posts: 3
From:Kitchener, ON, Canada
Registered: Apr 2002

posted 04-10-2002 12:44 PM     Click Here to See the Profile for ObsessiveAttitude   Click Here to Email ObsessiveAttitude     Edit/Delete Message   Reply w/Quote
when i import the dxf files into strpix from metasequoia they are baby-sixed! how can i fix my problem? please help me.

IP: Logged

billy the kid2
Member

Posts: 60
From:
Registered: Dec 2001

posted 04-10-2002 01:19 PM     Click Here to See the Profile for billy the kid2   Click Here to Email billy the kid2     Edit/Delete Message   Reply w/Quote
Howdy Pardner...
When you have made your model and saved it in Metas' as a dxf file check you have got your model scale right by doing an 'insert'.Do this by inserting an object from TRLE that you can get a fairly accurate sizing from (Ie... a push block...). When your happy it looks right the important thing is to alter what ever the numbers are in the 'Multiply' box... make sure it reads '1'. This will ensure your model stays the same scale as you saved it...and, most important, at the size you desire. Billy

IP: Logged

ObsessiveAttitude
Junior Member

Posts: 3
From:Kitchener, ON, Canada
Registered: Apr 2002

posted 04-10-2002 01:28 PM     Click Here to See the Profile for ObsessiveAttitude   Click Here to Email ObsessiveAttitude     Edit/Delete Message   Reply w/Quote
Thank you so much!

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c