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Author
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Topic: Heavy triggers and shatter objects
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Malte Member Posts: 40 From:Germany Registered: Apr 2002
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posted 04-13-2002 03:15 AM
Hi I've got a strange problem. If I place a heavy trigger for an enemy and trigger it with a shatter the enemy will be triggered (easy). BUT: If I kill the enemy then save and reload the savegame Lara will raise her weapons and will aim at the square where the enemy was placed although the enemy is already killed . It's not important that the enemy was triggered by a heavy trigger´. If the heavy trigger is activated by a flyby camera for example there wont be this problem. Is this normal if you trigger an enemy by a heavy trigger with a shatter?IP: Logged |
eTux Member Posts: 836 From:Valmiera, Latvia Registered: Jan 2002
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posted 04-13-2002 03:29 AM
Yes, there is a problem like this with heavy triggers + shatters + enemies. A good example for this is psiko's COTW, when you shatter the orbs, and kill the technobirds, there is still an invincible version of them later when you return to that room. I think there's nothing you can do about it, but the invincible enemy can't harm Lara, so I think it's no problem.IP: Logged |
Malte Member Posts: 40 From:Germany Registered: Apr 2002
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posted 04-13-2002 04:11 AM
It's a pity .But I've only placed a BAT in a shatter. I will remove it then the problem is also removed . Thank you! IP: Logged |
hteS Member Posts: 1028 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 04-13-2002 06:49 AM
I think this is supposed to work only when there are beetles under the shatterables.A funnier version of this reply: This works without bugs when there are bugs under the shatterables.  ------------------ IP: Logged |
Phabius Phodes Member Posts: 630 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 04-13-2002 07:59 AM
I have both scorpions and bats under shaterable vases, heavy triggered, and I have no problems...IP: Logged |