"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider - The Level Editor
  Heavy triggers and shatter objects

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Heavy triggers and shatter objects
Malte
Member

Posts: 40
From:Germany
Registered: Apr 2002

posted 04-13-2002 03:15 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Hi
I've got a strange problem. If I place a heavy trigger for an enemy and trigger it with a shatter the enemy will be triggered (easy). BUT: If I kill the enemy then save and reload the savegame Lara will raise her weapons and will aim at the square where the enemy was placed although the enemy is already killed .
It's not important that the enemy was triggered by a heavy trigger´. If the heavy trigger is activated by a flyby camera for example there wont be this problem.
Is this normal if you trigger an enemy by a heavy trigger with a shatter?

IP: Logged

eTux
Member

Posts: 836
From:Valmiera, Latvia
Registered: Jan 2002

posted 04-13-2002 03:29 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Yes, there is a problem like this with heavy triggers + shatters + enemies. A good example for this is psiko's COTW, when you shatter the orbs, and kill the technobirds, there is still an invincible version of them later when you return to that room. I think there's nothing you can do about it, but the invincible enemy can't harm Lara, so I think it's no problem.

IP: Logged

Malte
Member

Posts: 40
From:Germany
Registered: Apr 2002

posted 04-13-2002 04:11 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
It's a pity .

But I've only placed a BAT in a shatter. I will remove it then the problem is also removed .

Thank you!

IP: Logged

hteS
Member

Posts: 1028
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 04-13-2002 06:49 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
I think this is supposed to work only when there are beetles under the shatterables.

A funnier version of this reply:

This works without bugs when there are bugs under the shatterables.

------------------

IP: Logged

Phabius Phodes
Member

Posts: 630
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 04-13-2002 07:59 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
I have both scorpions and bats under shaterable vases, heavy triggered, and I have no problems...

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c