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Author Topic:   Clear Body option
Malte
Member

Posts: 57
From:Germany
Registered: Apr 2002

posted 04-13-2002 10:41 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Hi
Does anybody know for what the "Clear Body" option in the OCB is useful?

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Netslider
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Posts: 666
From:Entroncamento, Portugal
Registered: Feb 2001

posted 04-14-2002 03:29 AM     Click Here to See the Profile for Netslider   Click Here to Email Netslider     Edit/Delete Message   Reply w/Quote
I also would like to know that

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hteS
Member

Posts: 1043
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 04-14-2002 03:30 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
me2!

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Data
Moderator

Posts: 1535
From:Omicron Theta science colony
Registered: May 2001

posted 04-14-2002 08:27 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
The 'Clear body' option when applied to an enemy (that still has to be triggered of course) turns the enemy into a statue; he does not move.

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Malte
Member

Posts: 57
From:Germany
Registered: Apr 2002

posted 04-15-2002 12:51 PM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Hmmmmm . . .

Not very useful but ... thanx!

But I've got still two questions:
1) Can you kill such an enemy?
2) Is there any other way to use that option with other objects?

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Data
Moderator

Posts: 1535
From:Omicron Theta science colony
Registered: May 2001

posted 04-15-2002 12:54 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
It could be useful if you retextured an enemy to look like a statue.

The other two questions can be easily determined by testing this yourself, as I have not done so myself.

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Malte
Member

Posts: 57
From:Germany
Registered: Apr 2002

posted 04-15-2002 01:02 PM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I tried it with medipacks and other items but it did nothing.

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Malte
Member

Posts: 57
From:Germany
Registered: Apr 2002

posted 04-18-2002 03:33 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote

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Palopique
Junior Member

Posts: 6
From:Germany
Registered: Apr 2002

posted 04-18-2002 01:05 PM     Click Here to See the Profile for Palopique   Click Here to Email Palopique     Edit/Delete Message   Reply w/Quote
I tried to work with that in my "Imhotep" level. Of course with no result. As Data said you can make a statue out of an enemy with that but I think thatīs not what it is thought for. My idea is that normally it can be used to make an enemy alive out of a statue. Means, the statue disappears (gets invisible) when the real enemy "wakes up".
But I think they cut that option from our LE like so many other features.

Gz Palopique

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Malte
Member

Posts: 57
From:Germany
Registered: Apr 2002

posted 04-18-2002 01:11 PM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I've never seen the option in one of the level examples. It's not meantioned in the manual.

I've got even no idea what it COULD be used for .

No matter , if you have got all what you want, you don't need more .

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Chronicles2
Member

Posts: 178
From:a boring town- nothing happens, in the best state in the us! MASS RULES!!!
Registered: Mar 2002

posted 04-18-2002 01:12 PM     Click Here to See the Profile for Chronicles2   Click Here to Email Chronicles2     Edit/Delete Message   Reply w/Quote
core has hidden too much stuff from us
especially script commands, oh well

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Creator of professional levels (: jokami63@aol.com
now working on TR: Exotic Locations

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