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Author Topic:   Strpix: help me
LarzBritsh
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Posts: 69
From:LA, CA, USA
Registered: Apr 2002

posted 04-14-2002 06:59 PM     Click Here to See the Profile for LarzBritsh   Click Here to Email LarzBritsh     Edit/Delete Message   Reply w/Quote
How do you assign a texture to a specific polygon. I don't want certain polygons to use the same texture as another polygon. For example the skin texture is used on all of the polygons on Lara's arm. If you change one of them, it messes all of them up. This really restricts outfit making. Does anyone know how to do this? i see outfits all the time that break the "texture to polygons" rule. I wonder how they do it.

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Data
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Posts: 1514
From:Omicron Theta science colony
Registered: May 2001

posted 04-15-2002 09:11 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Apply the texture to each face using the mouse pointer and left mouse button.

An easier way to create a new costume is to create a new wad using TRwest that only contains Lara including all necessary parts, and then using Strpix to export the textures that should now only contain the textures that you wish to change. Now using an art application, change the colours of the costume / skin.
When done, simply import the textures back into Strpix and then copy the whole wad back into the original wad. Now Lara has a new costume.

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