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Author Topic:   Enemy strength
aktrekker
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Posts: 1057
From:WA, USA
Registered: Apr 2001

posted 04-16-2002 04:20 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I seem to remember a post a short time ago where someone claimed they were able to modify an enemy so they didn't hurt Lara, or only hurt her a little. I would like to know exactly what they changed to do this. Anyone know?

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Chronicles2
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Posts: 163
From:a boring town- nothing happens, in the best state in the us! MASS RULES!!!
Registered: Mar 2002

posted 04-16-2002 07:41 AM     Click Here to See the Profile for Chronicles2   Click Here to Email Chronicles2     Edit/Delete Message   Reply w/Quote
all i know is that you can give an enemy follow or ambush ai, and they wont attack lara. does that help

------------------
Creator of professional levels (: jokami63@aol.com
now working on TR: Exotic Locations

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aktrekker
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Posts: 1057
From:WA, USA
Registered: Apr 2001

posted 04-16-2002 09:41 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I got the impression from the topic that this person had edited the animations or something like that. Which is why I'm so curious as to what they did.

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dnf raider
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Posts: 24
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Registered: Dec 2001

posted 04-16-2002 10:39 AM     Click Here to See the Profile for dnf raider   Click Here to Email dnf raider     Edit/Delete Message   Reply w/Quote
is there a way that the troop would attack lara without shooting at him just like the sas.
for example as soon as lara is in front of the sas, he starts shooting at her could it be possible if the troop would do the same
thanks

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aktrekker
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Posts: 1057
From:WA, USA
Registered: Apr 2001

posted 04-16-2002 12:50 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
You could try putting one of the AI objects under him. They are described in the manual. But I'm not sure if they work with the trooper. Check the section about City of the Dead.

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Turbo Pascal
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Posts: 140
From:
Registered: Dec 2000

posted 04-16-2002 01:29 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
I seem to remember a post a short time ago where someone claimed they were able to modify an enemy so they didn't hurt Lara, or only hurt her a little. I would like to know exactly what they changed to do this. Anyone know?

yea, michiel was the one that posted that,
he used trviewer for edit the "state changes" table, he erased the "attack" state so the engine is unable to select that state.

Before somone can ask...no you can't add new states changes to the enemies, how much states the engine espect for any movable is hardcoded looking the item ID.

Tp.

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aktrekker
Member

Posts: 1057
From:WA, USA
Registered: Apr 2001

posted 04-17-2002 08:45 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
OK, that explains it. I thought he might have discovered some deep dark secret about the animations.
Has anyone documented the different animations for the TR4 slots?

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Turbo Pascal
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Posts: 140
From:
Registered: Dec 2000

posted 04-17-2002 10:26 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
OK, that explains it. I thought he might have discovered some deep dark secret about the animations.
Has anyone documented the different animations for the TR4 slots?

Popov did a great html Tr4 file format, it's in my ARTICLES section:
http://www.geocities.com/cyber_delphi/articles/TR4format.htm

tp.

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calberto
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Posts: 25
From:Querétaro, México
Registered: Jan 2002

posted 04-17-2002 10:51 AM     Click Here to See the Profile for calberto     Edit/Delete Message   Reply w/Quote
Is there any way to increase the life of a baddy?

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-Tomo
Junior Member

Posts: 12
From:german forum
Registered: Mar 2002

posted 04-17-2002 11:36 AM     Click Here to See the Profile for -Tomo     Edit/Delete Message   Reply w/Quote
sorry, its also hardcodet in the Exe.

Tomo

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aktrekker
Member

Posts: 1057
From:WA, USA
Registered: Apr 2001

posted 04-17-2002 01:52 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Thanks TP. I'll compare it with what I have, maybe I can contribute something.

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TRWad
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Posts: 283
From:Rotterdam
Registered: Dec 2001

posted 04-18-2002 04:37 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
You can make enemies non-attack easy with trviewer. Just view all animtions and write down which are attack animations. Now view all animations again and look in the state changes. If the animation number from it is an attack animation, delete the state change.

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