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Author Topic:   Question about some script lines
Malte
Member

Posts: 51
From:Germany
Registered: Apr 2002

posted 04-16-2002 10:03 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Hi
I don't know for what some script lines are useful. Could you tell me?

1) UVrotate
2) AnimatingMIP
3) LensFlare
4) Fog
5) Pulse

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eTux
Member

Posts: 845
From:Valmiera, Latvia
Registered: Jan 2002

posted 04-16-2002 10:18 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
1) It makes your textures from animating range 2 and after that moove in a streem.(the number is the speed)
2)No idea
3)Puts a sun in your level with the help of the script(you can see the sun in the coastal ruins level) I don't know how to set up the coordinates(the numbers after the name)
4) Sets the fog with the help of the script instead of a trigger in the project.
5) Makes the sky look, like a storm is comming.(I'm not sure, I read it somwhere)

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Malte
Member

Posts: 51
From:Germany
Registered: Apr 2002

posted 04-16-2002 10:39 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
1) Thank you
2) To others: No idea ?
3) Thank you
4) Thank you
5) I tried it but I saw nothing .

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Chronicles2
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Posts: 153
From:a boring town- nothing happens, in the best state in the us! MASS RULES!!!
Registered: Mar 2002

posted 04-17-2002 05:51 AM     Click Here to See the Profile for Chronicles2   Click Here to Email Chronicles2     Edit/Delete Message   Reply w/Quote
Iv'e never seen 2 and 5 in the script before but isnt the one for the sky moving like ColAddHorizon or something?

------------------
Creator of professional levels (: jokami63@aol.com
now working on TR: Exotic Locations

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Malte
Member

Posts: 51
From:Germany
Registered: Apr 2002

posted 04-17-2002 06:03 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
You can find AnimatingMIP and Pulse in the original script of TR TLR.
I don't know what the ColdAddHorizon line exactly do but I think you need it if you use the horizon of the coastal WAD.

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aktrekker
Member

Posts: 1056
From:WA, USA
Registered: Apr 2001

posted 04-17-2002 08:56 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I think ColAddHorizon blends the sky and horizon. Without it you get a black gap between them.

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TombRaiderMania
Member

Posts: 106
From:Grecce
Registered: Feb 2002

posted 04-17-2002 09:05 AM     Click Here to See the Profile for TombRaiderMania   Click Here to Email TombRaiderMania     Edit/Delete Message   Reply w/Quote
In order to make the 5 (pulse) work u also need to add the "Lighting=ENABLED"

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Malte
Member

Posts: 51
From:Germany
Registered: Apr 2002

posted 04-17-2002 10:00 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I tried Pulse=ENABLED with Lightning=ENABLED but I only saw the lightning animation of the sky. Nothing else . I've never played the level "Inside the Great Pyramid" so I don't know how a level looks in which the Pulse function really works.

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