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Author
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Topic: sorry guys, another problem
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Aerite Member Posts: 38 From:england Registered: Feb 2002
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posted 04-16-2002 10:53 AM
thanks to the guy who told me 2 use WADMerger and it worked even though it wouldnt let me use all the wads Q 1/ why was that?but n e way my new kille prob, using cleopal texture over cleopal level and a mixture of wads, mainly cleopal, 5 globes from library, almost all baddies amd animating 5 from tut 1, but any way, to check the wad worked i just got a big room, put lara in it used 1 texture for the whole room and then built it, it built fine but when i played it the sandy texture had been replaced with a kind of blue marble Q2/ why was this so i thought well maybe it i do the 1st room then it'll go away, so i did ( 7x7 corner squares are walls, raised 3x3 3 clicks in centre of floor, centre tile of cleiling raised by 2 and sky textur put on it and 2 cross beams down 1 making a + shape on cleiling, i also used 8 animating 5 from tut 1 and 8 flame emitter 2) but i build the level and when i try to play it just as the load bar reaches the end tomb raider closes down Q3/ why is this and does it have any thing to do with Q2/? IP: Logged |
andrel Junior Member Posts: 1 From: Registered: Apr 2002
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posted 04-19-2002 05:01 AM
If the game shuts down on loading it seems that you have forgotten to enter new load camera coordinates in the scritp file.. Ref. manual page 64. This is important to do! I hade the same problem.. At first it may not seem as this has anything to do with it but it work for me! André In Norway. 
quote: Originally posted by Aerite: thanks to the guy who told me 2 use WADMerger and it worked even though it wouldnt let me use all the wads Q 1/ why was that?but n e way my new kille prob, using cleopal texture over cleopal level and a mixture of wads, mainly cleopal, 5 globes from library, almost all baddies amd animating 5 from tut 1, but any way, to check the wad worked i just got a big room, put lara in it used 1 texture for the whole room and then built it, it built fine but when i played it the sandy texture had been replaced with a kind of blue marble Q2/ why was this so i thought well maybe it i do the 1st room then it'll go away, so i did ( 7x7 corner squares are walls, raised 3x3 3 clicks in centre of floor, centre tile of cleiling raised by 2 and sky textur put on it and 2 cross beams down 1 making a + shape on cleiling, i also used 8 animating 5 from tut 1 and 8 flame emitter 2) but i build the level and when i try to play it just as the load bar reaches the end tomb raider closes down Q3/ why is this and does it have any thing to do with Q2/?
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