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Author
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Topic: Stupid cameras!
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Chronicles2 Member Posts: 154 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-16-2002 09:11 PM
I just was finishing up Rome, and at the end thers going to be a cool scene, there is the textures where the philos. stone is in colo. and 4 gemstone things, you have to put in all 4 gemstones, and a flyby starts, it will go around the center of the room, giving off light then a large explosion occurs, allowing access to an artifact (still havent decided which one yet, any suggestions?) so theres 4 gemstones you put in, and when all are placed the flyby should start, but it starts after only one gemstone is placed, even though the camera is triggered to all 4 key holes, and the code bits are triggered: 1, 2, 3, and 4,5. It came out terrible, does anyone know how to get the camera to work? I checked all the triggers several times, everything is right... but otherwise rome is doing fine, still looks great, but i want to finish it soon please help  ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
Malte Member Posts: 52 From:Germany Registered: Apr 2002
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posted 04-17-2002 10:07 AM
Use the good old ROLLINGBALL trick. Remove the camera triggers and replace them with triggers for one ROLLINGBALL in a special room without doors. Place a heavy trigger for the camera under the rollingball.  You can't use CODE BITS with camera triggers but with a rollingball and when it is triggered it triggers the camera trigger.  IP: Logged |
Chronicles2 Member Posts: 154 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-17-2002 10:28 AM
thanks! now all i have to worry about is trc wads, and i think i got that under control, rome should be doen by the end of the week, now.------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged | |