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Author Topic:   plz read this, u ignore all my other posts and i need help
Aerite
Member

Posts: 47
From:england
Registered: Feb 2002

posted 04-17-2002 12:14 PM     Click Here to See the Profile for Aerite   Click Here to Email Aerite     Edit/Delete Message   Reply w/Quote
why does my level build but the program close when i load the level, say if u need more data

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TombRaiderMania
Member

Posts: 107
From:Grecce
Registered: Feb 2002

posted 04-17-2002 12:31 PM     Click Here to See the Profile for TombRaiderMania   Click Here to Email TombRaiderMania     Edit/Delete Message   Reply w/Quote
1)you may have not place lara in ur level
2)u may have activate an animation that ur was doesnt support (eg.the level starts underwater and that wad has not the swiming animation)
3)please give more details

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Aerite
Member

Posts: 47
From:england
Registered: Feb 2002

posted 04-17-2002 12:45 PM     Click Here to See the Profile for Aerite   Click Here to Email Aerite     Edit/Delete Message   Reply w/Quote
cleopal wad edited using wadmerger, 5 globes from library, animating 2 from tut 1, most baddies, and cleopal textures, saved over cleopal, i think she starts of as lara scream thing would this make a difference?

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Aerite
Member

Posts: 47
From:england
Registered: Feb 2002

posted 04-17-2002 12:57 PM     Click Here to See the Profile for Aerite   Click Here to Email Aerite     Edit/Delete Message   Reply w/Quote
ok its working now, can u change the sky though, i dnot like the night and the flame emmiteers arnt working why is this, they are flame emmiter 2

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skibsy
Member

Posts: 476
From:London
Registered: Apr 2001

posted 04-17-2002 01:00 PM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
If you want to change the sky, use WADMERGER or TRWEST to replace the sky with one from another wad...you can do the same with the horizon graphics.

Karnak wad has a daytime sky if that helps.

As for the flame emitters....have you triggered them...they need to triggered to work.

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just/n
Member

Posts: 157
From:CT, USA
Registered: Jan 2002

posted 04-17-2002 01:01 PM     Click Here to See the Profile for just/n   Click Here to Email just/n     Edit/Delete Message   Reply w/Quote
How many flame emitters are active? Are the flames just missing some of the fire animation?

As for the sky, try adding the Coastal Sky_Graphics and Horizon.

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Data
Moderator

Posts: 1541
From:Omicron Theta science colony
Registered: May 2001

posted 04-17-2002 02:12 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Aerite, I am sorry if any of your questions have not been answered, however please understand that only those with answers to your questions could reply and that sometimes you will need to be patient as this forum is not being tendered 24 hours a day by those who do have the answers that you require.
I hope the solutions in this thread have been sufficient.

Data.


------------------

Learn to respond, not react

[This message has been edited by Data (edited 04-17-2002).]

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Aerite
Member

Posts: 47
From:england
Registered: Feb 2002

posted 04-20-2002 04:54 AM     Click Here to See the Profile for Aerite   Click Here to Email Aerite     Edit/Delete Message   Reply w/Quote
ok thanks guys, is working now, apart from the flame emitters, i've tried woth both flame emmitter 2 and flame emitter, there are 8 in the room, does it matter if the trigger is a 3x3 square and lara starts off on it?

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just/n
Member

Posts: 157
From:CT, USA
Registered: Jan 2002

posted 04-20-2002 06:21 PM     Click Here to See the Profile for just/n   Click Here to Email just/n     Edit/Delete Message   Reply w/Quote
If Lara starts on the trigger, you can use just a 1x1 trigger, but that shouldn't be the cause. Give it a try though.

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