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Author
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Topic: what was your first level like?
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Chronicles2 Member Posts: 204 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-18-2002 09:19 AM
please reply to this thread if you read it, I'm sure we all want to hear some funny stories  My first level was terrible, it was huge, took forever to make, there were no triggers, if there were nothing worked, stretched textures, wfer thin walls. ugh. it wasnt a tutorial, it was the classic "lara escpaes from a pyramid" level and then i read the manual....  ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
dnf raider Member Posts: 39 From: Registered: Dec 2001
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posted 04-18-2002 09:47 AM
MY FIRST LEVEL WAS REALLY UGLY AND TERRIBLE. i din't know how to do a sky.So i did the best i could by doing a room 18x18 and add the sky texture on the walls, uhhhh what happened was like you see a part of a sky in every squares on the walls, but after a while i realized that wasn't the right way of creating a sky, i had to use the white square below the flip panel option and click on the walls,but then again i ask my self how come i see a black bar under the horizon,so i had to raise a lot of blocks to hide those black bars.the other thing was the trigger, god it was hard when you don't read the manual what i did was putting a lever switch in the room #1 and a simple door in room#2 so for triggering the objects was : trigger for switch, on the same square of the switch object in room #1 and for the door i've put the trigger on the same square in room #2, so i was really mad i ask myself how come it does'nt work.My girlfriend was really laughing at me.one more thing that it was really funny at the time trwest din't not exist or at least i din't know about it so after some time i've decide it to create a real level with the tutorial project with clopal and city object in one level, wow i saw a lot of pair of *** in my inventory items and also in my levels i was freakin' out i said to myself oh my god lots of lara body parts in my levels no normal objects my girlfriend wasn't strong enough to stay up so much she was laughing at me she fell on the ground, i said baby the next time i'll show you new levels will be when you'll create your own. IP: Logged |
just/n Member Posts: 164 From:CT, USA Registered: Jan 2002
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posted 04-18-2002 09:57 AM
My first level (Yes, first level, not just my first public level, every level I've made is downloadable except Atlantis VI) was Beneath Vilcabamba, and it was actually my better than my following three  IP: Logged |
tombs_on_the_brain Member Posts: 232 From:A little to left of you... Registered: Jun 2001
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posted 04-18-2002 10:01 AM
Th night mares of my first level. No lighting, no sound, even a strange thing that i never got to happen again, lara was ABOVE the start room. I put triggers for all the enemies, but not the doors out of the first room. I think i still have the .prj file for it somewhere...  ------------------ It matters not how strait the gate, How charged with punishment the scroll, I am the master of my fate, I am the captain of my soul. http://www.trle-base-station.tk IP: Logged |
Chronicles2 Member Posts: 204 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-18-2002 10:18 AM
my first public level (and only, except for Japanese Temple by Night) (which is good) was temple of aeolus. DO NOT DOWNLOAD IT!!!! its on a ton of sites now and it got rated a 2.8 It was so terrible i dont know why i released it. i feel so stupid now!! its actually pronounced ay-oh-luss but someone threw in "Temple of U-lu's" when it got sent to Editor 23. I'm serious, its a really bad level, i dont even remember if theres a finish trigerr  ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
Data Moderator Posts: 1547 From:Omicron Theta science colony Registered: May 2001
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posted 04-18-2002 12:12 PM
My first, and only level to date is Castle Doomsday, however I did take a long practise session using the editor and did not want to release a level until it was good enough.Also my brother did have a lot to do with it, as he would repeatedly inform me when something was not good enough, however I believe his constant encouragement; nagging, has resulted in a bigger headache, as I now have to make the followup even better; this time I have to do it alone as he is also creating a new level. I believe it is helpful that we do get a long though, otherwise I may find myself without the use of his PC; and Captain Picard has already warned me twice about running the level editor within LCARS......  IP: Logged |
Suzie Croft Member Posts: 374 From:nowhere you wanna know about Registered: Jul 2001
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posted 04-18-2002 12:45 PM
My first level only ever got half started, because the prj's got wiped. And it's probably just as well  ------------------
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Malte Member Posts: 60 From:Germany Registered: Apr 2002
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posted 04-18-2002 01:05 PM
My first level was big and boring. I wanted to build a big businnes. But it was like a labyrinth of cellars. Behind every edge you had to fight against a SAS man. The hole level was flat, always the same textures, no switches, no secrets, no tension.But I think my levels have improved since I've built many levels . IP: Logged |
Chronicles2 Member Posts: 204 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-18-2002 01:07 PM
yeah, great things improve with age  you know what else was a big "first level" thing, a key or puzzle in every room. i used that all the time.  ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
Storm Chaser Junior Member Posts: 9 From:Redditch Worcestershire England Registered: Apr 2002
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posted 04-18-2002 01:34 PM
The first level I did (whilst knowing very little about TRLE) was big stretched textures, baddies that did'nt work, no sky cos I had'nt figured that out, no music, lots of paper thin walls, no lights and all on one level - that was about six months ago. I decided that the only way was to actually read the manual and surf the web to find out as much as posible b4 having a go at a releasable level. Its amazing how much you have to learn to do this TRLE stuff. IP: Logged |
Yasin Member Posts: 354 From:Netherlands Registered: Jan 2002
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posted 04-18-2002 01:54 PM
My first level..........erm...Was beautifull to me...Thin walls + alot of climbing but it did looked great. But I always expirment while building, i start somewhere and end somewhere and gain more skills. Keep trying  ------------------ The best thing and last thing is to try ( ^_^ )=b IP: Logged |
craziej2k Member Posts: 461 From:in front of my PC Registered: May 2001
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posted 04-18-2002 02:36 PM
I've still got mine on a floppy disc somewhere. Considering it was my first attempt mine wasn't that bad, the worst thing would have to be the overuse of the same textures...everywhere! I must have textured nearly all of my level using the same textures and the only enemy I got to work was a boar.IP: Logged |
Astakhov Oleg Member Posts: 444 From:Riga, Latvia Registered: Dec 2000
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posted 04-18-2002 03:37 PM
My first level........hasn't been released....and never will be  IP: Logged |
ObsessiveAttitude Member Posts: 52 From:Kitchener, ON, Canada Registered: Apr 2002
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posted 04-18-2002 05:26 PM
In production... i have tested with some rooms before... but now i am making a serious level... except one of my baddies has turned into lara's butt! haha... it just sits there at the same height as her butt.. its pretty hilarious!  IP: Logged |
LarzBritsh Member Posts: 119 From:LA, CA, USA Registered: Apr 2002
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posted 04-18-2002 05:44 PM
My first level was during the nostalgic time where i didn't have enough cash to buy the level editor. I had just discovered tomb raider had custom levels...tr3 custom levels LOL, then i found the TR unofficial level editor from Turbol Pascal. I tried to make a level about Scottish castles and Nazis etc. but i ended up deleting it when i bought the official level editor.IP: Logged |
KingSpyder Member Posts: 211 From:Pittsville MD USA Registered: Feb 2001
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posted 04-18-2002 08:53 PM
My first RELEASED level (which is technically the second level I worked on) is "The Caves". My first is STILL being worked on. Who know when it'll finally get done... ------------------ KingSpyder KingSpyder@thefreesite.com
KingSpyder's World The Doctor Who Transcripts Project The Original Tomb Raider Conversion Project The Dark! Your Source For Video Tape Labels! [This message has been edited by KingSpyder (edited 04-18-2002).] IP: Logged |
Chronicles2 Member Posts: 204 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-19-2002 09:21 AM
I'm glad this topic was a success, keep the stories coming!  ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
LeeO Member Posts: 774 From: Registered: May 2001
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posted 04-19-2002 09:29 AM
My first (released, the unreleased ones, besides Project Rex which was wiped [and good], were crap) level was promising to begin with, it had a well thought out plot, a character other than Lara, a custom wad, a custom tga set...but then I made it... Sophia Leigh FBI demo was originally only a starter, so I deleted the demo prj completely and made a pretty decent half a level . I then decided to leave it for a while and move to the unfinished project rex that bullet ridden monkey had handed to me, which grew as far as the lake. Then came big nasty computer virus from a certain level download which i will not name and shame. Bye bye everything. ------------------ I'm a hazard to myself Don't let me get me I'm my own worst enemy Bad when you annoy yourself (so iritating) Don't wanna be my friend no more Wannabe somebody else IP: Logged |
hteS Member Posts: 1070 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 04-19-2002 11:05 AM
My first ever level is Tomb Of Vulcanus which has a very odd ending. The level starts with a flyby in a desert. Then you slide down into a pitch-black corridor where the RGB light is 0,0,0. Next room is a big maze with a lever and a door. The room after that is a beach. Yes, a beach, indoors. Then you dive into a tunnel and arrive in a tomb. Then you have to find a Hand Of Sirius to open two gates with Eye Pieces and scarabs inside. Then you get into a room with a Demigod and two Cartouche Pieces inside. In the next room there are several rollingballs that fall down if you step on the wrong squares. Next room is set in a square-shaped volcano which contains some stargate traps and a Hand of Orion. Then you have to do some other things in several other rooms until a gate opens back in the pitch-black corridor (a flyby camera shows that, though it's unable to see!). Behind that gate is a looooooooooooong pitch-black crawlspace corridor and when you reach the end, you are in a maze (this time outdoors). If you complete the maze you are in a not so beautiful garden with a "temple". Inside the temple is a closed door and a ladder. The area under the ladder is a cave containing a bridge, a jump switch and lava. Pull the jump switch to open the closed door in the temple. Two jackals are also triggered up there. Behind the door lies the "sacred ignition keys of Vulcanus" (or whatever I should call it) on a pedestal. Use the key to drive the jeep (which stands in the garden) through a tunnel and finish the level.Think I should release it sometime? ------------------ [This message has been edited by hteS (edited 04-19-2002).] IP: Logged |
eTux Member Posts: 870 From:Valmiera, Latvia Registered: Jan 2002
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posted 04-19-2002 12:05 PM
My first level is Armageddon's Temple. It isn't so bad I think. But of course this level is the first one I've released. Not that my very first project was bad, it had the same quality as AT has, but thanks to a thunderstorm, you'll never see it.IP: Logged |
Phabius Phodes Member Posts: 653 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 04-19-2002 12:30 PM
My very first level was "City of Blezqi Zatsaz". I did not build any experience level before. I began making it from scratch as soon as I bought the LE. People said they could not believe it was my first level...And it became a classic! It was on 1st place at mprager site twice! Iīm very proud of it. Even my second level "Temple of Azzivullas" was not that famous. Then all the third party programs like Strpix and TRWest came along and it dropped a little, due to the wonderful levels that became to appear. But itīs still a good level. No bugs, excellent textures as I like to do, Great action! IP: Logged |
Yasin Member Posts: 354 From:Netherlands Registered: Jan 2002
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posted 04-19-2002 01:48 PM
Fabio, alert me when releases 3rd level of your classic collection I love the quest for the amulet.IP: Logged |
AL_COLLOT Member Posts: 54 From:Moëslains France Registered: Jun 2001
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posted 04-19-2002 01:54 PM
My first level .... Never on the NET ... Just on my PC . Try to make flyby camera , try to make monkey or climb walls , try to understand how you make water room , how to trigger a door with a switch ,why autocad2000 don't read dxf files ...And you see works of the others tomb raider's ad**** , you appear so small ... No , first level is a step to understand the manual but , i don't say manual is bad ,the first level is the beggining of another that make a tomb raider level , you can make what do you want . See this forum , how many people have make their first level and now make tools like STRPIX,TRWAD,WADMERGER,etc ... Yes , my first level was awful but , i read this forum , i learn in and i continue to make a level that i'll could serv to you a day.Hmmmmmm ,I don't know how to put a picture in this forum ... road is long and ways aren't sames. AL
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TRWad Member Posts: 299 From:Rotterdam Registered: Dec 2001
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posted 04-19-2002 02:09 PM
I totaly remember it:1 room with LARA, PUZZLE_ITEM1 and MOTERBIKE. Some walls and a few slopes to jump with the bike. Later, I added a few other objects (when WADMerger 1.1 was completed and I could copy static meshes to my city wad) IP: Logged |
Phabius Phodes Member Posts: 653 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 04-19-2002 02:34 PM
Thatīs right!Do not release your first level until you think itīs good enough! Play many levels (specially those with a high rating in the download sites) and check them out looking for all the details, gameplay, little tricks, textures, lights, triggers, effects, etc... It took me more than three months to build City of Blezqi Zatsaz. I thought I could release it weeks before I did, but I just waited and tried to make it better before showing it to the players. Besides that, as soon as I knew of the LE, more than two months before I bought it, Iīve started making plans for the level. I made a map of it in Photoshop with all the rooms, doors, baddies and all the ideas, then I just followed the map when I bought the LE. It was faster than just start a level and then think about what to do in the next room. thatīs why the level is well conected, with all those grates and windows showing parts youīll only meet one hour later... And it contributed to the non linear experience too. So that explains how I did my very first level a decent one, with no bugs, no stretched textures, no problems at all. It may be simple to todays standards, but back in april 2001 it was great! So if youīre starting with the LE, please read the whole manual and do the whole tutorial first. Then play as many levels as you can. Ask questions here in the forums. Then make your plans before start the LE, make maps, drawings, whatever... And test everything! If you placed a baddie, test it. If you changed a light, test it. Itīs easy to forget some minor details when you just go crazy and build half a level without outputting a single WAD! And oh, SAVE IT! The editor is a beast by itself. Now with all the possibilities for exchanging and creating objects and all the new effects and tricks, its easier to get in trouble! So SAVE IT before you make any majosr change... Oh, The third and last level of the series "Lara Croft and the Quest for the Asphaeings Amulet" is being built (about 60% done)! IP: Logged |
Chronicles2 Member Posts: 204 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-19-2002 02:49 PM
thats good advice, Phabius  ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
Chronicles2 Member Posts: 204 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-19-2002 04:06 PM
well, my first creation on the le was before that, when i got it installed, i had a small screen so i couldnt reach the texture set part, and the level was all black, i had all laras animations all around, and i thot the white arrow on the floor had something to do will getting a rolling ball to work that was when i FIRST got it installed tho, so i didnt know waht to do. it was a while before i got the manual . lol------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
Aerite Member Posts: 47 From:england Registered: Feb 2002
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posted 04-20-2002 05:28 AM
my first was just really easy, and all the triggers and tgas went wrong so i got a load of floating backsides and tyresIP: Logged |
the_last_frustration Member Posts: 3328 From: Northern Ireland Registered: Mar 2001
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posted 04-20-2002 12:19 PM
Mine went something like this:Inside square cave. There's a frozen crocodile to the left, Lara's floating butt to the right. Ahead is a pool of water that appears to be glowing. Jump in. Appraoch door too small for the doorway. Take out crowbar to open it with, it automatically opens anyway. Swim into next room and surface. Get out of water on specifically marked spot. Spikes appear everywhere except on one other spot and a path to a ladder. Back in water, over to other spot. Get artifact. Back to original spot. Up ladder. Into strange cave. Rectangular shaped with hole in middle with ramp sliding down it. Down ramp, get followed by rolling boulder. Boulder gets stuck on oddly-shaped tile and continues to roll on the spot perpectually. Use crowbar to open door. Up stairs. Into hangar-shaped room. Jump across hole, miss, fall to death. End. I didn't bother to finish/fix it.  IP: Logged |
just/n Member Posts: 164 From:CT, USA Registered: Jan 2002
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posted 04-20-2002 06:54 PM
Come to think of it, I started out similar to Phabius. I heard of the editor only over last summer, and I spent a month thinking of a level continueing from Vilcabamba. You must realize I didn't visit online forums, and had no clue people had been creating for a year! I visited trchronicles.com just for the info on the editor, and found that people sent in levels. So for a week I used my AutoCAD to layout the beginning of my level for fun.Then I got the editor, and started with the manual for a day. Then I started on Beneath Vilcabamba and finished it in less than a week. I then went online to see about sending my level in, and I did. To my surprise it was rated at MPrager's initially at 8.3 and it's still at 7.9  IP: Logged |
GeckoKid Member Posts: 653 From:Hong Kong Registered: Jul 2001
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posted 04-20-2002 08:53 PM
My first level was Beneath the Forbidden City. Which I planned to do it before Tomb Raider III :P That's why it was done so quicky. I read the manual thoroughly while doing my OWN level instead of the tutorial level :PThat's why the 1st few rooms suck in my level. ------------------ GeckoKid Interactive my ICQ UIN: 20984785 my MSN: geckokidinteractive@hotmail.com IP: Logged |
Chronicles2 Member Posts: 204 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-21-2002 01:48 PM
quote: Originally posted by GeckoKid: My first level was Beneath the Forbidden City. Which I planned to do it before Tomb Raider III :P That's why it was done so quicky. I read the manual thoroughly while doing my OWN level instead of the tutorial level :PThat's why the 1st few rooms suck in my level.
Geckokid, I loved every room in that level  You did a great job w/ Beneath the Forbidden City. do you have any other released levels? Iv'e never seen any other ones.  +tlf, what do you mean laras floating butt to the right? lol 
------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
Jesseas Member Posts: 159 From:MC,SP, Brasil Registered: Sep 2001
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posted 04-21-2002 10:31 PM
was my first level " Lara's Clone "? Stad Duister...IP: Logged |
Bullet ridden monkey Member Posts: 730 From:Canada, eh? Registered: Aug 2000
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posted 04-21-2002 11:02 PM
My first level (which you can still download at mprager.de) was not that bad, although I screwed up on some of the ladder wall tiles. I wish the LE was still working on my comp though, I've been aching to do a Resident Evil type movie level ... stupid Windows XP.Anyone know a fix for it? ------------------ IP: Logged |
Yasin Member Posts: 354 From:Netherlands Registered: Jan 2002
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posted 04-22-2002 12:14 AM
quote: Originally posted by Phabius Phodes: Thatīs right!Do not release your first level until you think itīs good enough! Play many levels (specially those with a high rating in the download sites) and check them out looking for all the details, gameplay, little tricks, textures, lights, triggers, effects, etc...
Well good advise Fabio But still you get expirience when releasing levels every time. It just raises. Well everyone its own way of creating levels quote: Originally posted by Phabius Phodes:
It took me more than three months to build City of Blezqi Zatsaz. I thought I could release it weeks before I did, but I just waited and tried to make it better before showing it to the players.
I loved your first level, and proberly if you worked 3 months on it, it must be this good looking. Some people put alot of work in their levels and thats good. Care and patience makes levels beautifull ( if we only didnt have stupid LE limits  quote: Originally posted by Phabius Phodes:
Oh, The third and last level of the series "Lara Croft and the Quest for the Asphaeings Amulet" is being built (about 60% done)!
Hurry up will ya, LOL, kidding, 60% perfect 
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