"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider - The Level Editor
  Jerusalem, 2004

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Jerusalem, 2004
psiko
Member

Posts: 1075
From:unconsciousness
Registered: Mar 2001

posted 04-20-2002 05:03 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
This is the game I am working on! It is set on JERUSALEM on the Earth Crust BEFORE Lara opened the TechnoEgyptians Portal inside the crust and reached the Center Of The World!



This is Jerusalem as it was changed by TechnoEgyptians after they came out to the SUrface from the COTW in the 2004 to collect and steal our energy! In this game Lara Croft is going to be revealed by the "Father of Atlantis" of the "New RHA The MIghty" Prophecy! (this is a prequel to the TEP and COTW but actually it is the FIRST part of my "Tomb Raider A")..

In this game (actually this first part of my TR-A) I will show how Jerusalem has changed in the 2004 after it was conquered by TechnoEgyptians raised to the surface, and how they are destroying our surface energy in order to collect the power they need for their Central Kernel which is near to be exhausted and which you saw UP ABOVE in the SKY in my COTW.. (which is the SECOND PART of TR-A)!!

(as usual, Lara is going to be 3D-changed..)

IP: Logged

ObsessiveAttitude
Member

Posts: 68
From:Kitchener, ON, Canada
Registered: Apr 2002

posted 04-20-2002 06:06 PM     Click Here to See the Profile for ObsessiveAttitude   Click Here to Email ObsessiveAttitude     Edit/Delete Message   Reply w/Quote
looks awesome! is laras braid extra long or are my eyes deceiving me? good work!

IP: Logged

eTux
Member

Posts: 902
From:Valmiera, Latvia
Registered: Jan 2002

posted 04-20-2002 11:37 PM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Very impressive Psiko (as usual )!!!
But maybe make it a little, tiny bit easier than COTW, or add more alternatives in your level for a bit 'less experienced' Tomb Raiders. Of, course I like it as challenging as it is, but I heard of a player, don't remember who he/she is, but I heard he/she couldn't even pass the first Retina scanner without help
But I like what I see and can't wait to play it (maybe I should play TEP till then )

IP: Logged

jeffrey van oort
Member

Posts: 952
From:Monkey Island
Registered: Jun 2001

posted 04-21-2002 05:42 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
I still haven't found my eyes you know.
Ah well.
What I mean is GREAT JOB!?!?!
Keep up the good work.

Heyz, you could invent something that makes lara fly so she can reach the brown thingy in the first screen.

IP: Logged

psiko
Member

Posts: 1075
From:unconsciousness
Registered: Mar 2001

posted 04-21-2002 06:41 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
Thankx to all!

@eTux: as this is going to be the first part of the game, it will be "quite easy"

The COTW was the hardest part of all, but I needed to build it before this one... and the third "final" part can be done only after the first two, even if I already realized the second one (cotw itself)... the reason is that the third part will explain all... and it will reveal everything was said until now or that "was left unsaid"...

So, Jerusalem is going to be really easy, (but not TOO MUCH) because I cannot start a game with the difficulty of the CTW! at least not that easy only for two or three passages but you will go over those ones in five minutes...

About the TEP, in this first part it will be included a new "TechnoEgyptians Portal" but completely different from the one already on the internet... the main reason is that I lost my project and textures and all, and I have to rebuild it again to make it "compatible" with the following levels, COTW too... Not only "technically" compatible, but even "artistically"... So play the TEP if you want to see the differences with the "improved and changed TEP" I am going to build (actually it will have only the title of the level in common, nothing else)

(don't worry about the difficulties, new puzzles but easier ones)

IP: Logged

litepulsar
Junior Member

Posts: 28
From:UK
Registered: Apr 2002

posted 04-22-2002 06:52 AM     Click Here to See the Profile for litepulsar   Click Here to Email litepulsar     Edit/Delete Message   Reply w/Quote
Obsessive Attitude, her plait looks extra long to me as well, maybe it's my eyes too? hehe

Psiko, those screenshots look impressive! Are you still working on the Stargate project? I'm a big SG-1 fan myself, I'm planning on creating Tomb Raider/Stargate themed levels.

IP: Logged

psiko
Member

Posts: 1075
From:unconsciousness
Registered: Mar 2001

posted 04-22-2002 05:50 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
The "Stargate Project"was an idea by ASPIDE from our Italian Forum after he played my TechnoEgyptians Portal. He asked me to think about ONE stargate to use at the END of every level of the project.

I had to realize them in order a group of ten level designers could use it in their levels.

But I gave them a surprise: I realized TWO stargates one for the beginning and one for the end of their levels!

The first one is with some floating soul flames, the second one is the "real SG" with even a "waterfall" used as a worm-hole.

All the objects were done by me, (at that time we hadn't a collision editor), and I provided a "tutorial" on how to use it because the final effect both with the cameras either with the sink was hard to build without explanation.

This is my "only" contribute to the "Stargate Project": I don't join the team, I simply build the "wad base" to build the entire game, which I can happily tell is really near to be released entirely!

Now there are only two levels already released: "Return to Jazimija" and "Underwater Temple", by Verner the first and Alberico the second one.

Aspide told me just few hours ago they are going to release the ten levels which will build the "SG-project", but I have responsability only for my custom objects and the tutorial I released! LOL

(then, actually my COTW has a "Stargate"...)

IP: Logged

Tomb_Raider_Nut
Member

Posts: 1121
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 04-22-2002 07:38 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
AWESOME pics, psiko!

------------------
Visit my site! Sign my guestbook!

IP: Logged

litepulsar
Junior Member

Posts: 28
From:UK
Registered: Apr 2002

posted 04-23-2002 03:04 AM     Click Here to See the Profile for litepulsar   Click Here to Email litepulsar     Edit/Delete Message   Reply w/Quote
yep I played your tutorial level Psiko, and I'll be definitely downloading those other levels I might use your custom wad methinks...I'm trying (emphasis on the trying) to build a Jaffa warrior with Truespace3d.

IP: Logged

bubu
Member

Posts: 31
From:France
Registered: Oct 2001

posted 04-30-2002 03:15 AM     Click Here to See the Profile for bubu   Click Here to Email bubu     Edit/Delete Message   Reply w/Quote
very good

------------------


Download my level Tomb Raider: La Résurrection on my website www.trle.fr.st

BUBU
www.tr-laresurrection.fr.st
bubu666@lycos.fr

IP: Logged

Raider of relics
Junior Member

Posts: 3
From:
Registered: Apr 2002

posted 04-30-2002 09:47 AM     Click Here to See the Profile for Raider of relics     Edit/Delete Message   Reply w/Quote
Cool!!

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c