dnf raider Member Posts: 36 From: Registered: Dec 2001
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posted 04-21-2002 07:48 PM
i'm proud to let you know that my game is going well on the net so here is few critics of different people,and thanks again to justin-ganon93-reptyle-jliboys and many more who made my dream come true x x x Reviewer’s Comments: “This is a monster of a level consisting of seven separate adventures. They are all very well done and the author must be very proud of his work. Now for the pros and cons - there are lots of new things to see and great original textures. Some of the places you have to get to are not always obvious due to the many many dark areas throughout. (Not a great favourite of mine) There is a timed door in the pet cemetery, which was almost too hard to do. A couple of seconds more would have been better Mr Author! There were a few wafer thin walls but putting all that behind you, the Labs level was superb in its originality. There were a few textures there that were outstanding. Yes this is WELL worth playing and one of the best I've played for a while.” – Doug E “This is a grand adventure! It reminds me a lot of the original games, with a long storyline and different environments - city, office, zoo, underwater caves. To mention some things: In level four you come too a zoo, with its own pet cemetery (which they probably have to enlarge after Lara has been there LOL). The atmosphere is really great as you move along inside and outside the animal cages. In level six you come to the Dark dungeons that is the haunt of satanists and you have to fight one skeleton after another – it’s really spooky. All along the way is puzzles and traps and some timed doors. Sometimes throughout the game it is hard to know where to go next, as you don’t get many hints what happens when you pull a lever or push a button, so it is a lot of running back and forth to know where you’re going. Unfortunately I had a little bug (Lara could not climb around a corner at one point) so I had to use the fly-cheat to be able to move on. The gameplay isn’t too hard or too easy, it’s just "lagom" as we say in Sweden. 8 hours of statistic gameplay (and actual gameplay - well who knows) and a lot of fun is worth the HUGE download!” – G.Croft “A series of levels with many interesting puzzles. Starting the player has to replay a short version of a previous level by the same author ‘The Stolen Coffin’. Although at first it seems a little boring, further along you discover many magnificent sceneries, from an underground metro with corridors to a pet cemetery, laboratories, cities and many more. Of course, I don’t have to say that the enemies vary, new soldiers, SAS guards, animals, skeletons you name it. It is not going to be a walk in the park though, some parts of it are very clever and the puzzles need much thinking. A taste of the puzzles is in order. We start with the basic ones, the knot and the pillar and we proceed with fuses, one of them very well hidden, no ordinary keys, breakable windows, moving objects that need observation to be discovered, I think I will stop now there are so many I couldn’t possibly name them all. One thing that’s very commonly used is flooding and draining rooms. But what really impressed me was the underwater maze at ‘Grotto’s Palace’; it is just perfect and the shaft keys, renamed as elements, are rarely used so there is one more reason that made me love these series. The bike is present, but its need is limited, helicopters as well but of course you will not see Lara in them. The traps are fire related also used for puzzles and combined with a mirror it gives access to an item at the lab. Every level has a set of textures that match perfectly by my opinion, lighting is very good, although there seem to be a few thin walls and that’s a pity considering the whole icon you have for these levels but because of their length we can forgive that. Obviously a lot of work is invested in them. The secrets are not easy to find but you don’t have to worry about weapons, they are wisely given at the right moment when needed if not acquired earlier. You reach the end by passing from a lot of crawlspaces and windows to jump not to mention the sentry guns firing at you. A ride with the helicopter you will never see sets Lara free. Don’t be scared by the big download it’s all worth it.” – Kristina “What a fantastic level series! A wonderful journey through 8 fabulous levels is certainly worth the download. The variety of the different locations and the balance of difficulty really make this an experience. Whether in the walkways of the Metro, the harbour of Kuwait, the secret labs (E.T. greatly textured), in a macabre zoo with pet cemetery and a giant monkey house, in a subterranean dungeon (with skeleton dance) – everything makes sense and seamlessly fits the pieces into a whole. The moving block puzzles are quite tricky, tactical and three-dimensional thinking required; the timed doors are all pretty tight to beat. The secrets as well as the pick-ups are nicely placed. I found 13 secrets, but there should be a few more. Music and sound is used with excellence and help to build tension at times. My favorite level of the series was Dark Dungon. Oh yes, most importantly, you should take your time to enjoy the series. My net gaming time was 8 hours. These levels have a special place in my collection.” – Qwendo “This is not one level, this is a whole game including 8 levels. And it is so exciting it chained me to my PC for several days. There are some weak points, too, like e.g. the paper thin walls and the long ways to run back and forth, but regarding the length of the game and the gameplay itself it is fantastic enough to ignore that. I never played something like this before. So don't be afraid of the big download size - it's really worth it!” – Sheevah “A beautiful level series! In 8 levels there was everything that allows to make the heart of a Tomb Raider fan beat faster: perfectly timed gates, difficult jumps, crisp puzzles, hard opponents. Secrets were hidden so perfectly and to partly hard to reach, just the things which Lara needed to get on: the crowbar, stars, laser-fuses etc. Besides, one moved by the underground, by a city, by temple and dark gangways and it arose actually no boredom. A series has held me rarely as much on the go as ‘Saudi Arabia’ did. However, with all that it was by no means too difficult, perhaps the time gates. Light and Sound, cameras were almost perfect, even if it was not always shown which ways are now open after some of the extremely well set up switches and levers were pulled. It is a pity that there were ‘paper-thin walls’ so much, otherwise one could not pause in the textures a lot. Sometimes they were used a little bit one-sided, but on the whole I found them real good. Result: Whoever has a week to spare, can present her/himself confidently to the level. But caution! Once one has started, one also wants to get on, and a real Tomb Raider also does not stop, before he has reached the final helicopter.” – Xxenofex
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