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  Why the level convertor crashes on some wads

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Author Topic:   Why the level convertor crashes on some wads
TRWad
Member

Posts: 299
From:Rotterdam
Registered: Dec 2001

posted 04-22-2002 01:12 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
If you save wads with trwest, too much object textures are saved. For example, I added all objects from cleopal.was and guard.was to a new was and saved. Result:

2200 TextInfos and 14 tiles

This is a high number and can cause the level convertor to crash (and the file alloc buffer is high).

But the nunber is so high because trwest outputs the same textures multiple times. WADMerger searches for the same textures and saved it only once, making the numbes lower:

1646 TextInfos and 14 tiles.

The number is much lower now so the buffer will be too. I've heard from some people that the level convertor didn't crash after saving a wad with WADMerger so I advice you to do this before totaly rebuilding your wad. I don't say that it always works, but sometimes it does so you better try this out.

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litepulsar
Junior Member

Posts: 16
From:UK
Registered: Apr 2002

posted 04-22-2002 01:40 PM     Click Here to See the Profile for litepulsar   Click Here to Email litepulsar     Edit/Delete Message   Reply w/Quote
I noticed that too, but my level editor didn't crash... a lot of the original textures (before I edited the particular wad I'm working on) we're missing from many rooms.

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