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Author Topic:   Push Door Animation in Library WAD
Phabius Phodes
Member

Posts: 655
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 04-22-2002 10:38 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
I´ve noticed that Lara does not perform her correct animation when she is facing the blue doors in the first big room of the Lost Library level (from the Core "new" WADs). She just passes through the door like a ghost and then the door opens by itself.

Where is the correct animation. I´m planning to use this WAD as a base for my new project.

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dnf raider
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Posts: 42
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Registered: Dec 2001

posted 04-23-2002 12:08 AM     Click Here to See the Profile for dnf raider   Click Here to Email dnf raider     Edit/Delete Message   Reply w/Quote
if i'm not mistaken there is a trigger in front of the double doors...delete this trigger besides the double doors does'nt need any trigger
DNF

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Phabius Phodes
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Posts: 655
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 04-23-2002 08:14 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
I´ll try that now... But why would they put illegal triggers in fron of the doors of the original library level???

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dnf raider
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Registered: Dec 2001

posted 04-23-2002 08:35 AM     Click Here to See the Profile for dnf raider   Click Here to Email dnf raider     Edit/Delete Message   Reply w/Quote
that's exacly what i've ask my self,and one more thing i've played the library project from core design and there's another problem in the level it's the planet room once you've resolve the puzzle the game crashes.so how are we suppose to know the original triggers of this puzzle ??

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piega
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Posts: 504
From:Netherlands
Registered: Dec 2000

posted 04-23-2002 09:29 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
I think they did that on purpose. The animating thing is also gone above the door that recieves the blue electric lightning from the globes. Well, this secret is solved now now that we have tr2prj

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The Cowboy
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Posts: 77
From:Scotland
Registered: Feb 2002

posted 04-23-2002 10:28 AM     Click Here to See the Profile for The Cowboy   Click Here to Email The Cowboy     Edit/Delete Message   Reply w/Quote
I added that door into my wad, and it has the same problem, It did not open until I put a trigger in front, but I get no animation.

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dnf raider
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Posts: 42
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Registered: Dec 2001

posted 04-23-2002 10:34 AM     Click Here to See the Profile for dnf raider   Click Here to Email dnf raider     Edit/Delete Message   Reply w/Quote
what i did in my dark dongeon level i've put those double doors and with no triggers so when i hit the action button lara pushes the doors,and she does'nt get through unless she push the double doors, so everything is perfect and also the animation is perfect.

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jeffrey van oort
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Posts: 948
From:Monkey Island
Registered: Jun 2001

posted 04-23-2002 10:57 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
Perhaps you're using the wrong side of the door.

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piega
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Posts: 504
From:Netherlands
Registered: Dec 2000

posted 04-23-2002 01:31 PM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
I have used the Lara object from the Karnak wad. I use also these doors and it works fine as for many other animations.

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Dont you think you've seen enough?...BANG!!!

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Phabius Phodes
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Posts: 655
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 04-23-2002 01:40 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
The triggers in front of the doors were the problem in the original Library prj. I´ve removed them and it´s ok now. Lara performs the push animation with sounds and everything. Now why the hell are those triggers there in the original prj???

I´ve opened the Library prj from the original TRLR CD with TR2prj and there are no triggers obviously!

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