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Author
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Topic: Grrrrr!!!
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Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-23-2002 10:44 AM
 When I scroll fast through the inventory the game crashes when I reach the binoculars. But if I choice them slowly it works. Hääähhh ??? IP: Logged |
hteS Member Posts: 1098 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 04-23-2002 10:55 AM
Maybe it's something with your video card drivers.... Check if there are any updates.------------------ IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-23-2002 12:34 PM
I downloaded a new driver not long ago. But I don't think that this is the reason because I've built many levels before but that's my first level with that error.The WAD is small but there are many really big rooms (it's a large lake. The rooms cover almost the hole 2D-Map). Could that be the reason? IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-26-2002 07:16 AM
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Tomb_Raider_Nut Member Posts: 1146 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 04-26-2002 07:50 AM
That's probibly why it crashes. Does it crash on other levels though?------------------ Visit my site! Sign my guestbook! IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-26-2002 08:43 AM
It crashes only in this level. And it crashes then when I've picked up KEY_ITEM12. But only sometimes and I can still use the binoculars.IP: Logged |
hteS Member Posts: 1098 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 04-26-2002 10:27 AM
Hmmm...Try reinstalling the editor, then open your PRJ and output it... ------------------ IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-26-2002 10:52 AM
Already done:  IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-26-2002 10:57 AM
PS: One suggestion to everybody:NEVER BUILD A HUGE LAKE THAT COVERS ALMOST THE HOLE 2D-MAP!!! You'll have too many problems: Object textures and other graphic problems!!! Remember ! IP: Logged |
aktrekker Member Posts: 1076 From:WA, USA Registered: Apr 2001
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posted 04-26-2002 11:04 AM
Try adding some underwater reefs or sandbars or something to break up the level into different areas. It might help.
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Yasin Member Posts: 390 From:Netherlands Registered: Jan 2002
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posted 04-26-2002 11:16 AM
Well, a lake that takes almost the entire 2D map isnt a lake anymore Make it a SEA Lol Btw creating alot of huge rooms does drains the aloc file buffer like a rocket boosting in space. I got about... 130 rooms and already bumped into 7100000 +/-
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Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-26-2002 01:27 PM
@ aktrekker: That's not easy because all the level is flat so you can always see the hole lake (if there weren't the stupid (:mad visibility limit).@ Yasin: 100*100 squares aren't a sea I think. I was almost not sure whether this is enough for a lake. The current alloc file buffer is 510000. I think this number wont rise so much any more because 50% of the rooms contain only air (no floor, no walls, no ceilling) . IP: Logged |
hteS Member Posts: 1098 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 04-26-2002 01:30 PM
Make a huge fortress or similar in the middle of the lake.  ------------------ IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-26-2002 01:36 PM
Hmm, the problem is: In the middle of the lake there is an island with a small house.The whole level consists (some parts WILL consist) of small houses and other little things near the lake. Sorry, but I can't devide the level. But the strange thing is that this bug appears when you've picked up a key (KEY_ITEM12). But I've made nothing wrong I think. I think I must live with that bug . IP: Logged |
hteS Member Posts: 1098 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 04-26-2002 11:48 PM
Try putting the key and the keyhole in another slot...------------------ IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-27-2002 12:54 AM
That's not possible because you can use KEY_ITEM12 as often as you want to and I need this in my level.IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 04-29-2002 06:04 AM
Hey, cool. I've no longer got the problem . I don't know how I fixed it. I only went on working and I tested it and: FIXED!At all who tried to help me: Thank you ! IP: Logged |
disco-fever Member Posts: 114 From: Registered: Feb 2002
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posted 05-02-2002 07:04 AM
Woul it be possible to send me a pic of the level?  my email is scorpions89ca@yahoo.ca ------------------ Yep! its me! IP: Logged |
Malte Member Posts: 115 From:Germany Registered: Apr 2002
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posted 05-02-2002 10:02 AM
What for a picture? In the game or in the LE (2D-Map, or something other)?IP: Logged |