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Author
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Topic: Making enemies disappear
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Malte Member Posts: 92 From:Germany Registered: Apr 2002
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posted 04-24-2002 10:54 AM
Hi Is there any way to make an enemy disappear again after it it has been triggered?I've tried it with a flipmap:  Antitrigger the enemy:  Can you think of other solutions or do you even know how to do that ? IP: Logged |
Chronicles2 Member Posts: 219 From:a boring town- nothing happens, in the best state in the us! MASS RULES!!! Registered: Mar 2002
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posted 04-24-2002 11:36 AM
well, if u used a flipmap the box would just hold the baddy in place, youve tried that, and antitrigger, err... try putting another trigger for it?  ------------------ Creator of professional levels (: jokami63@aol.com now working on TR: Exotic Locations IP: Logged |
psiko Member Posts: 1075 From:unconsciousness Registered: Mar 2001
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posted 04-24-2002 09:31 PM
set OCB with 1000 for the first enemy, then trigger another one you set with 2000 in the OCB.You are in the room with the 1000 one (previously triggered), but just triggered the 2000 one: the 2000 one will appear in a new room you still are not in (even not connected), and until you won't kill that one, the 1000 won't be in the map anymore. After you reach and kill the 2000 one, the 1000 one will appear again in the room where you left it  Well, this worked to me  IP: Logged |
Malte Member Posts: 92 From:Germany Registered: Apr 2002
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posted 04-25-2002 10:58 AM
It doesn't work !I've tested it with a crocodile. Could that be the reason (because I only know the high OCB settings with BADDY1)? In the future I'd like to make Seth disappear. IP: Logged |
Malte Member Posts: 92 From:Germany Registered: Apr 2002
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posted 04-28-2002 05:48 AM
Help me please !IP: Logged |