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Author Topic:   How many animated textures sets can be used at the same time...
staticon
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Posts: 827
From:Reading, Berks., U.K.
Registered: Apr 2001

posted 04-28-2002 02:48 AM     Click Here to See the Profile for staticon   Click Here to Email staticon     Edit/Delete Message   Reply w/Quote
in any one room?

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K


I'm pink, therefore I'm spam.

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Yasin
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Posts: 370
From:Netherlands
Registered: Jan 2002

posted 04-28-2002 03:38 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
You can only use 1 Texture set ( TGA file ) In your entire level, so pick your good ones using texture edit.

Maximum limit of 64x64 textures = 128, safest way to avoid bugs/crashes

Animated textures have no limit as far as I know, you can use waterfalls, rapids and water at the same time in 1 room, cause i use that also

[This message has been edited by Yasin (edited 04-28-2002).]

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staticon
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Posts: 827
From:Reading, Berks., U.K.
Registered: Apr 2001

posted 04-28-2002 04:44 AM     Click Here to See the Profile for staticon   Click Here to Email staticon     Edit/Delete Message   Reply w/Quote
I have, at last, started to do a few experiments with a view to creating my eighth level and, so far, I have created a TGA which contains an 8-frame water animation and two 4-frame water reflection on concrete animations.
I have made a test room which contains a pool of water with the water texture, and the walls are concrete textured. The whole lot should be animated.
Animations work in preview mode in the editor but, when I compile them into a TR4 and insert them in the game, only the water is animating.
That is why I would like to know if there are any limitations on how many animated textures nay be used in any one room.
Any thoughts on this?

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Malte
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Posts: 100
From:Germany
Registered: Apr 2002

posted 04-28-2002 05:46 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I think the second range only works if TRANSPARENT and DOUBLE SIDED is activated. If you don't do this you have to add the line UVRotate in the script. Check the original script of TR TLR, Ankor Wat!

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aktrekker
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Posts: 1074
From:WA, USA
Registered: Apr 2001

posted 04-28-2002 02:18 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
The project file format allows up to 40 animation ranges. I doubt you could use them all.
If you have more than one animation range, I think you must have a UVRotate for each one in the script. At least that is what I understood from discussions about this in the past.

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staticon
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Posts: 827
From:Reading, Berks., U.K.
Registered: Apr 2001

posted 04-29-2002 02:06 PM     Click Here to See the Profile for staticon   Click Here to Email staticon     Edit/Delete Message   Reply w/Quote
Thanks everyone. I think I may have to work around this one a bit.

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