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Author
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Topic: How many animated textures sets can be used at the same time...
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staticon Member Posts: 827 From:Reading, Berks., U.K. Registered: Apr 2001
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posted 04-28-2002 02:48 AM
in any one room?------------------ K I'm pink, therefore I'm spam. IP: Logged |
Yasin Member Posts: 370 From:Netherlands Registered: Jan 2002
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posted 04-28-2002 03:38 AM
You can only use 1 Texture set ( TGA file ) In your entire level, so pick your good ones using texture edit.Maximum limit of 64x64 textures = 128, safest way to avoid bugs/crashes Animated textures have no limit as far as I know, you can use waterfalls, rapids and water at the same time in 1 room, cause i use that also [This message has been edited by Yasin (edited 04-28-2002).] IP: Logged |
staticon Member Posts: 827 From:Reading, Berks., U.K. Registered: Apr 2001
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posted 04-28-2002 04:44 AM
I have, at last, started to do a few experiments with a view to creating my eighth level and, so far, I have created a TGA which contains an 8-frame water animation and two 4-frame water reflection on concrete animations. I have made a test room which contains a pool of water with the water texture, and the walls are concrete textured. The whole lot should be animated. Animations work in preview mode in the editor but, when I compile them into a TR4 and insert them in the game, only the water is animating. That is why I would like to know if there are any limitations on how many animated textures nay be used in any one room. Any thoughts on this?IP: Logged |
Malte Member Posts: 100 From:Germany Registered: Apr 2002
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posted 04-28-2002 05:46 AM
I think the second range only works if TRANSPARENT and DOUBLE SIDED is activated. If you don't do this you have to add the line UVRotate in the script. Check the original script of TR TLR, Ankor Wat!IP: Logged |
aktrekker Member Posts: 1074 From:WA, USA Registered: Apr 2001
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posted 04-28-2002 02:18 PM
The project file format allows up to 40 animation ranges. I doubt you could use them all. If you have more than one animation range, I think you must have a UVRotate for each one in the script. At least that is what I understood from discussions about this in the past.
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staticon Member Posts: 827 From:Reading, Berks., U.K. Registered: Apr 2001
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posted 04-29-2002 02:06 PM
Thanks everyone. I think I may have to work around this one a bit.IP: Logged |