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Author Topic:   flame emitters
ObsessiveAttitude
Member

Posts: 72
From:Kitchener, ON, Canada
Registered: Apr 2002

posted 04-30-2002 02:16 PM     Click Here to See the Profile for ObsessiveAttitude   Click Here to Email ObsessiveAttitude     Edit/Delete Message   Reply w/Quote
what are all the flame emitters and the flame for? i know that #2 is for torches, but what about the others?

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Malte
Member

Posts: 112
From:Germany
Registered: Apr 2002

posted 04-30-2002 02:37 PM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Flame_Emitter1: Bigger flame than Flame_Emitter2, can make Lara burning.
Flamme_Emitter3: Small flames on the square, can make Lara burning.
Flame: Makes Lara burning when it's triggered.

Hope this helps !

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Data
Moderator

Posts: 1571
From:Omicron Theta science colony
Registered: May 2001

posted 04-30-2002 03:11 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Flame emitter - This is a larger flame than Flame emitter 2. Used with firerope trap to light torch. Will cause death.

Flame emitter 2 - Enter 2 in OCB to make the flame move along in the direction the cone is pointing. 1 will make the flame half the size of normal and 3 makes a very little small light. Will not cause death.

Flame emitter 3 - Without the code number, it is the flame used on the special "oil" water in the palace levels. Will cause death.
Entering 1,2,3,4 in the OCB will change the flame into the blue "lightning" as in Karnak level. (no death)

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just/n
Member

Posts: 189
From:CT, USA
Registered: Jan 2002

posted 04-30-2002 03:25 PM     Click Here to See the Profile for just/n   Click Here to Email just/n     Edit/Delete Message   Reply w/Quote
Data that was straight from the manual

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Yasin
Member

Posts: 384
From:Netherlands
Registered: Jan 2002

posted 05-01-2002 03:24 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
How about extra adition to the flames

Add -1 for Flame_emitter to spit fire vertical

-2 for shooting horizontal in direction of the cone, 1 shot and turns of for ever

-3 for timed interval horizontal burst

Check out the topic "All ocb codes" for more info about flames

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Phabius Phodes
Member

Posts: 661
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 05-01-2002 09:11 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Flame Emitter -

-53 in the OCB makes flames in puffs in the direction of the cone, in a fixed time interval. This time interval is a little long, I would like a shorter break. Gonna try -43 now and see if it works...

For flames coming through the wall in a small corridor, for example, place adjacent 1x1 square rooms beside the corridor, place the flame emitter with OCB -53 inside the small connected rooms with the cone facing the door. Place Toggle Opacity textures over the doors.

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Phabius Phodes
Member

Posts: 661
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 05-01-2002 11:18 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
-43 produces a little shorter break. But not as fast as I would like. -33 doesn´t work at all. Any suggestions for shorter breaks???

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Yasin
Member

Posts: 384
From:Netherlands
Registered: Jan 2002

posted 05-01-2002 01:40 PM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Add -3 in ocb Fabio, Much much shorter then -43

Also posted this in your other topic you made

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