|
Author
|
Topic: flame emitters
|
ObsessiveAttitude Member Posts: 72 From:Kitchener, ON, Canada Registered: Apr 2002
|
posted 04-30-2002 02:16 PM
what are all the flame emitters and the flame for? i know that #2 is for torches, but what about the others?IP: Logged |
Malte Member Posts: 112 From:Germany Registered: Apr 2002
|
posted 04-30-2002 02:37 PM
Flame_Emitter1: Bigger flame than Flame_Emitter2, can make Lara burning. Flamme_Emitter3: Small flames on the square, can make Lara burning. Flame: Makes Lara burning when it's triggered.Hope this helps ! IP: Logged |
Data Moderator Posts: 1571 From:Omicron Theta science colony Registered: May 2001
|
posted 04-30-2002 03:11 PM
Flame emitter - This is a larger flame than Flame emitter 2. Used with firerope trap to light torch. Will cause death.Flame emitter 2 - Enter 2 in OCB to make the flame move along in the direction the cone is pointing. 1 will make the flame half the size of normal and 3 makes a very little small light. Will not cause death. Flame emitter 3 - Without the code number, it is the flame used on the special "oil" water in the palace levels. Will cause death. Entering 1,2,3,4 in the OCB will change the flame into the blue "lightning" as in Karnak level. (no death) IP: Logged |
just/n Member Posts: 189 From:CT, USA Registered: Jan 2002
|
posted 04-30-2002 03:25 PM
Data that was straight from the manual  IP: Logged |
Yasin Member Posts: 384 From:Netherlands Registered: Jan 2002
|
posted 05-01-2002 03:24 AM
How about extra adition to the flamesAdd -1 for Flame_emitter to spit fire vertical -2 for shooting horizontal in direction of the cone, 1 shot and turns of for ever -3 for timed interval horizontal burst Check out the topic "All ocb codes" for more info about flames  IP: Logged |
Phabius Phodes Member Posts: 661 From:Sao Paulo, SP, Brazil Registered: Jun 2001
|
posted 05-01-2002 09:11 AM
Flame Emitter --53 in the OCB makes flames in puffs in the direction of the cone, in a fixed time interval. This time interval is a little long, I would like a shorter break. Gonna try -43 now and see if it works... For flames coming through the wall in a small corridor, for example, place adjacent 1x1 square rooms beside the corridor, place the flame emitter with OCB -53 inside the small connected rooms with the cone facing the door. Place Toggle Opacity textures over the doors. IP: Logged |
Phabius Phodes Member Posts: 661 From:Sao Paulo, SP, Brazil Registered: Jun 2001
|
posted 05-01-2002 11:18 AM
-43 produces a little shorter break. But not as fast as I would like. -33 doesn´t work at all. Any suggestions for shorter breaks???IP: Logged |
Yasin Member Posts: 384 From:Netherlands Registered: Jan 2002
|
posted 05-01-2002 01:40 PM
Add -3 in ocb Fabio, Much much shorter then -43 Also posted this in your other topic you made IP: Logged |