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Author Topic:   What objects can trigger a heavy trigger
Yasin
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Posts: 395
From:Netherlands
Registered: Jan 2002

posted 05-01-2002 04:09 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Ok, I know that Shatter objects, Pushable, rolling balls, enemies and camera's can trigger a Heavy trigger type

What else... cause I have this puzzle, ( not spoiling further info ) that requires other objects, then I mentioned above, to trigger a heavy trigger type.

Suggestions ???

------------------
The best thing and last thing is to try ( ^_^ )=b

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Malte
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From:Germany
Registered: Apr 2002

posted 05-01-2002 06:54 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I can only think of Lara with a torch. I think in one level of TR: TLR (trenches, I think) some sprinklers are triggered by Lara when she has the burning torch in her hand.

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Yasin
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From:Netherlands
Registered: Jan 2002

posted 05-01-2002 07:00 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Thats a good idea, I will keep in mind this

There must be more.... I am sure

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aktrekker
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Posts: 1077
From:WA, USA
Registered: Apr 2001

posted 05-01-2002 09:26 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Can't think of anything else in the game that could act as a trigger. Do you have anything particular in mind?

Oh, don't forget - a trigger triggerer can trigger any type of trigger under it. And the TT can be triggered in any way. So a non-heavy trigger (like a pickup) could be used to trigger a heavy trigger.

[This message has been edited by aktrekker (edited 05-01-2002).]

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Yasin
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From:Netherlands
Registered: Jan 2002

posted 05-02-2002 01:51 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Matle about the burning torch in the hand, it didnt worked

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Yasin
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Posts: 395
From:Netherlands
Registered: Jan 2002

posted 05-02-2002 02:33 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Well This puzzle is hard to build.....

Ok, here is how the puzzle must be..

An area, about 7x7. And a room above, lara can climb between the 2 rooms, there is only a torch_item and torches on the wall ( burning ) in the room above on a ledge,

In the room below you have 8 pillars, ( 4 clicks high ), On each pillar a pile of wood ( arhichtecture_1 ) This will hint hint the player to lit the pile of wood on those pillars however....

She must find the right pile of wood combination ( 4x )

However, supose the player has made a wrong combination, then the player must be able to turn of the flames on the pile of wood. So I installed a Flipmap function, When she flips the map the area is becoming underwater, the flames should go out, SHOULD They dont !

Huuuuuuuuuuh ???????

Looks stupid flames burning underwater, i thought that flames go out in touch with water.

Now I am here with a complicated mechanism for this puzzle, I tried Triggere_triggeres, heavy triggers, switches... but all fail cause somehow they dont work correct or dont fit.....

Suggestion ?

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Malte
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From:Germany
Registered: Apr 2002

posted 05-02-2002 03:32 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Huh?

The heavy trigger isn't triggered if Lara has a burning torch in her hand? In TR: TLR it works. Perhaps you have to press CTRL on the trigger.

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Yasin
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From:Netherlands
Registered: Jan 2002

posted 05-02-2002 04:59 AM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Yes press ctrl, ....... but then she makes the "lit-the-torch-on-the-wall-or-floor" animation

I tried alot of various tricks, fly by's, rolling balls. Its just extreme complicated..

So I deleted it and started a simpler puzzle with levers etc.

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aktrekker
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From:WA, USA
Registered: Apr 2001

posted 05-03-2002 12:03 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Look at the settomb project. Find the room with the symbols on the floor. When you jump on the wrong squares, flames come thru the floor. You have to leave the room and flip a lever. When you go back in, the flames are out.

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