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  Flame Emitter (OCB -53, -43, etc) - Shorter break?

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Author Topic:   Flame Emitter (OCB -53, -43, etc) - Shorter break?
Phabius Phodes
Member

Posts: 666
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 05-01-2002 11:23 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
I´ve placed Flame Emitters with OCB -53 and -43 in my level, in a corridor so you have to be fast to get through. I´ve used adjacent little 1x1 square rooms for the flames, with toggle opacity in the doors so the flames come through the walls in the corridor. But the time interval of the flames is too long even with -43. Do you know how to make a shorter break???

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Tomb_Raider_Nut
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Posts: 1157
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 05-01-2002 12:03 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
There's no ocb that i know of that gives a shorter break.

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Yasin
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Posts: 397
From:Netherlands
Registered: Jan 2002

posted 05-01-2002 01:37 PM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
add -3 in ocb it gives shorter "break" ( the flame is not bursting )

I was making this course where you have to avoid tricky flames and I was searching for longer break so lara can pass the flames. -3 is your answer

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eTux
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Posts: 926
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-02-2002 04:38 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Check in the all OCB codes thread, I gave some ocb's for shorter breaks for the jet

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Phabius Phodes
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Posts: 666
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 05-03-2002 09:31 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Thanks!

I´ll try the following numbers:

-59
-57
-53
-43
-7 (no break?)
-3
-2 (no break?)

And I´ll post the results here. Hope one of them gives me shorter breaks. With -43 it´s still easy to get through...

There was a trap like this in "Aldwich" from TRIII, and in the "Chunnel" from TRLA. As I remember, the breaks were shorter...

[This message has been edited by Phabius Phodes (edited 05-03-2002).]

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Yasin
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Posts: 397
From:Netherlands
Registered: Jan 2002

posted 05-03-2002 03:18 PM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
You can try but -3 is the one I tested but it was short for my level so i need longer one, -43 was the best for me cause I needed longer break then -3

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Phabius Phodes
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Posts: 666
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 05-03-2002 03:39 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Yasin, -3 was the number! Perfect!

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hteS
Member

Posts: 1111
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 05-04-2002 03:55 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Phabius Phodes:
I´ve used adjacent little 1x1 square rooms for the flames, with toggle opacity in the doors so the flames come through the walls in the corridor.

There's a way to do it in one room. Move the flames out of the room through the walls to the left and right. If they pop several clicks
up in the air, move them to the ceiling and then through the wall again. Beware of EVIL errors.

------------------

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Phabius Phodes
Member

Posts: 666
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 05-04-2002 08:02 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Beware of Evil Errors.

That´s why I´ve chosen to build adjacent little rooms for the flames. I´ve heard a story about errors when objects or part of objects are out of the room.

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