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Author
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Topic: Flame Emitter (OCB -53, -43, etc) - Shorter break?
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Phabius Phodes Member Posts: 666 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 05-01-2002 11:23 AM
I´ve placed Flame Emitters with OCB -53 and -43 in my level, in a corridor so you have to be fast to get through. I´ve used adjacent little 1x1 square rooms for the flames, with toggle opacity in the doors so the flames come through the walls in the corridor. But the time interval of the flames is too long even with -43. Do you know how to make a shorter break???IP: Logged |
Tomb_Raider_Nut Member Posts: 1157 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 05-01-2002 12:03 PM
There's no ocb that i know of that gives a shorter break.IP: Logged |
Yasin Member Posts: 397 From:Netherlands Registered: Jan 2002
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posted 05-01-2002 01:37 PM
add -3 in ocb it gives shorter "break" ( the flame is not bursting )I was making this course where you have to avoid tricky flames and I was searching for longer break so lara can pass the flames. -3 is your answer 
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eTux Member Posts: 926 From:Valmiera, Latvia Registered: Jan 2002
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posted 05-02-2002 04:38 AM
Check in the all OCB codes thread, I gave some ocb's for shorter breaks for the jet  IP: Logged |
Phabius Phodes Member Posts: 666 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 05-03-2002 09:31 AM
Thanks!I´ll try the following numbers: -59 -57 -53 -43 -7 (no break?) -3 -2 (no break?) And I´ll post the results here. Hope one of them gives me shorter breaks. With -43 it´s still easy to get through... There was a trap like this in "Aldwich" from TRIII, and in the "Chunnel" from TRLA. As I remember, the breaks were shorter... [This message has been edited by Phabius Phodes (edited 05-03-2002).] IP: Logged |
Yasin Member Posts: 397 From:Netherlands Registered: Jan 2002
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posted 05-03-2002 03:18 PM
You can try but -3 is the one I tested but it was short for my level so i need longer one, -43 was the best for me cause I needed longer break then -3IP: Logged |
Phabius Phodes Member Posts: 666 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 05-03-2002 03:39 PM
Yasin, -3 was the number! Perfect!IP: Logged |
hteS Member Posts: 1111 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 05-04-2002 03:55 AM
quote: Originally posted by Phabius Phodes: I´ve used adjacent little 1x1 square rooms for the flames, with toggle opacity in the doors so the flames come through the walls in the corridor.
There's a way to do it in one room. Move the flames out of the room through the walls to the left and right. If they pop several clicks up in the air, move them to the ceiling and then through the wall again. Beware of EVIL errors. ------------------ IP: Logged |
Phabius Phodes Member Posts: 666 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 05-04-2002 08:02 AM
Beware of Evil Errors.That´s why I´ve chosen to build adjacent little rooms for the flames. I´ve heard a story about errors when objects or part of objects are out of the room. IP: Logged |