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Author Topic:   Question about some objects
Malte
Member

Posts: 130
From:Germany
Registered: Apr 2002

posted 05-02-2002 11:27 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Hi
Here is a list of some object slots. I'd like to know for what the objects are useful and what's special about the slots for the object's behavoir.

1) SQUISHY_BLOCKx
2) TRIPWIRE
3) OBELISK
4) LIGHTNING_CONDUCTOR
5) MAP
6) SECRET_MAP
7) SQUENCE_DOOR1
8) SARCOPHACUS_CUT
9) HORUS_STATUE
10) GOD_HEAD
11) SETH_DOOR
12) STATUE_PLINTH
13) RED_LIGHT
14) GREEN_LIGHT
15) BLUE_LIGHT
16) WHITE_LIGHT
17) BLINKING_LIGHT
18) LENS_FLARE
19) SMASH_OBJECTx

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Yasin
Member

Posts: 399
From:Netherlands
Registered: Jan 2002

posted 05-02-2002 01:34 PM     Click Here to See the Profile for Yasin   Click Here to Email Yasin     Edit/Delete Message   Reply w/Quote
Oblix = the big oblix thing facing horizantally, Open Hypostile Prj ( tr2prj prgram ) And look for the oblix, it has a ocb code and another object top of it. Dont know what it exactly does, some kind of puzzle I think or a switch.

Sacrophfbrrr Cut = Tr last relevation Cutscene, seams that some objects are used to create a cutscene,

Tripwire, obvously the name says it all, it also excist in madubu george, tr3 where you go down the rapids when you hit some weird ropes spikes shoot out. I think it requires a ocb code instead of trigger

Lightning conductor = Nullmesh thats supose to create lightininh and thunder at sky and sounds... There was a topic somewhere

Lensfalre = the sun effect ( you know when sometimes aim your camera angle in the sun then you get those beautifull ray ) look also in script. Lensflare xxx,xxx,xxx,xxx line x = numbers and something more

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Malte
Member

Posts: 130
From:Germany
Registered: Apr 2002

posted 05-04-2002 01:16 PM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Thank you!

Any ideas about the other ones?

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eTux
Member

Posts: 946
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-04-2002 01:38 PM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Obelisk - The thing you have to turn into the Hypostyle hall level with the help of another object - the turn switch. WHen all 4 obelisks in the puzzle are properly placed, you pull a chain, and they shoot lightning out and shatter a glass pyramid, so you can access the sun disk (in the original game)


Squishy block, a block that smashes Lara, comes either from ceiling or wall. I think it was only in the Temple of Horus level, where you escape from the pyramid.


Lightning conductor, sorry, has NOTHING to do with sky anyhow, it creats a vertical electric thingy, that with a special OCB can harm Lara. It's hard to explain, try it out for yourself, I think this object was in the Street bazaar wad.


Map and Secret map were supposed to be something Lara can find on her adventures in TR4, but they werent added just like the Diary.


Sequence door - I guess you can create a special code with the sequance switches to open the door. You'll undesrtand if you've played "Underneath the Sphinx"


Horus Statue, has no Special purpose, it is the statue where Lara places the armor in the Last Cut-scene.


God Head - the head that you see in the fly-by before the chess game in Tomb of Semerket.


Statue plinth has no special purpose too. It looks like the pedestal where you placed the Holy scriptures in Temple of Horus.


Red, Blue, Green, White & and blinking light are just too obvious don't you think? Their names allready tell their purpose.

That's all I know

[This message has been edited by eTux (edited 05-04-2002).]

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Malte
Member

Posts: 130
From:Germany
Registered: Apr 2002

posted 05-06-2002 09:03 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Thank, explanations for almost all objects!

But I've found two new ones:
20) BODY_PART
21) BUTTERFLY

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