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Author
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Topic: Problem with Sound Manager in Wadmerger
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SW Member Posts: 132 From:UK Registered: Mar 2001
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posted 05-04-2002 01:30 PM
I've just found the sound manager in Wadmerger (!!) but when I try to add sounds, on building the wad, under "adding samples" it says File not found (the sound I added) and lists all the sounds I tried to add. Then the sounds don't work. The sounds I'm adding are the skeleton ones. Help! IP: Logged |
TRWad Member Posts: 333 From:Rotterdam Registered: Dec 2001
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posted 05-04-2002 01:45 PM
what are the filenames that are missing? I extracted the list from sounds.txt and putted it in the tr4objects.dat, maybe something went wrong with the extracting. Or there is another problem (I'm not sure, but maybe I totaly forgot to add .wav at the end of the file, that's possible). Check if there is .wav at the end of the files (listed in the sam file)IP: Logged |
SW Member Posts: 132 From:UK Registered: Mar 2001
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posted 05-05-2002 08:15 AM
Hi TRWad - all the files I extracted were the ones for the skeleton, i.e. Skel sword clang, skel stik ground, skel land heavy, skel footsteps, skel attack. I have looked in the sam file and only the ones I added don't have the .wav at the end. (see below) dog_at1.wav dog_at2.wav dog_d1.wav dog_d2.wav thun_rum.wav sk_foot1 sk_foot2 sk_foot3 sk_atk1 sk_atk2 swoosh3.wav sw_clang sk_swd1 sk_swd2.wav sk_land lib_cog.wav wh_atk1.wav wh_sql3.wav wh_sql2.wav I also had the same thing with another wad, with that one I added the dog fall heavy (or something like that). The game then crashes when I try to load it. Also if I then run the sound bat file that crashes too and I have to restart my PC. (Sorry I'm not moaning - I'd just like to get it to work properly because it's much easier than going through the sound text file and adding it there).
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TRWad Member Posts: 333 From:Rotterdam Registered: Dec 2001
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posted 05-05-2002 09:41 AM
Just add .wav after the name. I'm going to fix wadmerger right now.IP: Logged |
SW Member Posts: 132 From:UK Registered: Mar 2001
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posted 05-05-2002 12:13 PM
OK - I'll go try that. Thanks.IP: Logged |