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Author Topic:   help with bridges
noangel
Member

Posts: 53
From:buenos aires, argentina
Registered: Aug 2001

posted 05-05-2002 07:11 AM     Click Here to See the Profile for noangel   Click Here to Email noangel     Edit/Delete Message   Reply w/Quote
I got the bridge from tibet tr2 but when I put it into my level lara just falls trought it.

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eTux
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Posts: 947
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-05-2002 07:21 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Place a dummy trigger for the bridge underneath it

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Malte
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Posts: 130
From:Germany
Registered: Apr 2002

posted 05-05-2002 09:27 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
1) If the bridge is saved as a moveable you can place a dummy trigger as eTux said. Sometimes you'll have to enable the collision with WADMerger.

2) If the bridge is a static object (FURNITUREx, PLANTx, ROCKx, ARCHITECTUREx, DEBRISx or SHATTERx) you can't place a dummy trigger for the bridge. Then try it with the EDIT OBJECT option.

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noangel
Member

Posts: 53
From:buenos aires, argentina
Registered: Aug 2001

posted 05-05-2002 06:10 PM     Click Here to See the Profile for noangel   Click Here to Email noangel     Edit/Delete Message   Reply w/Quote
but wad merger do not edit the colesion of moveable wads
and the bridge can only be added as animatingx I thought it would be better if I chose the bridge of the final cave on the tomb of set (trla) but it has the same problem and tr2wad extract the wads out of order so I get a lever switch as a debris
The edit object option only works with objects in contact with the ground
please help

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eTux
Member

Posts: 947
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-06-2002 04:35 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
If the brodge object is a movable you can replace it as a brifge_flat, bridge_tilt1 or bridge_tilt2 object

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Malte
Member

Posts: 130
From:Germany
Registered: Apr 2002

posted 05-06-2002 07:41 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I also use bridges in my level (the ones from TR3, bonus level). They are saved as moveables, so I added them to my WAD with TRWEST into a bridge slot. Then I opened the WAD with WADMerger and enabled the collision. I only had to place a dummy trigger under the bridges and it worked!

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noangel
Member

Posts: 53
From:buenos aires, argentina
Registered: Aug 2001

posted 05-06-2002 09:39 AM     Click Here to See the Profile for noangel   Click Here to Email noangel     Edit/Delete Message   Reply w/Quote
thank you!
I will try this

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