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  Flyby Cutscenes - Can you animate baddies?

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Author Topic:   Flyby Cutscenes - Can you animate baddies?
Bullet ridden monkey
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Posts: 782
From:Canada, eh?
Registered: Aug 2000

posted 05-05-2002 07:23 PM     Click Here to See the Profile for Bullet ridden monkey   Click Here to Email Bullet ridden monkey     Edit/Delete Message   Reply w/Quote
Hey guys,

I am thinking of having an introductory cut-scene to my level, and was wondering if it was possible to animate a baddie so that he walks down several squares (Or walks anywhere for that matter). I'm guessing the answer would be no, right?

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Emma P
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Posts: 756
From:Suffolk, England
Registered: Apr 2001

posted 05-05-2002 10:15 PM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
I don't entirely understand what you mean. But you can trigger a baddie with a flyby camera and then give him a guard AI and get him to patrol between the two points that you specifie. That might give you the desired effect.

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