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Author Topic:   I don't think you can, but...
qbg
Member

Posts: 465
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 05-06-2002 06:19 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
...Can you make a hexagonal pit going down? Or are you forced to make it rectangular?

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Data
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Posts: 1598
From:Omicron Theta science colony
Registered: May 2001

posted 05-06-2002 07:55 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
The Tombraider engine has been created with rectangular sections in mind and so the only way to achieve this is with an object that has a hexagonal centre and rectangular edges.

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Data
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Posts: 1598
From:Omicron Theta science colony
Registered: May 2001

posted 05-06-2002 08:00 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Another way is to raise a top room tile one click on one angle and then lower a bottom room tile one click on the same angle which would leave you with a wafer thin triangular section that you could apply a non colision to. (of course Lara cannot shimmy along this part)
If you are unsure what I mean I will send you a PRJ of it.

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dhama
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Posts: 1588
From:Tibet
Registered: Apr 2001

posted 05-06-2002 08:07 AM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
Data means like this.........

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qbg
Member

Posts: 465
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 05-06-2002 08:19 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
I'll give it a go.

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qbg
Member

Posts: 465
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 05-06-2002 09:27 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
It worked well. However, I want the diagonal parts filled when the hole gets deeper, like through a room.
I have an idea, though. An object that is wide enough to fill the diagonal gaps in the middle room. I will start to create one. I am just going to hope it works while I'm making it.
One question, though. In Metasequoia, how do I make the objects small instead of uber-large?

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Data
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Posts: 1598
From:Omicron Theta science colony
Registered: May 2001

posted 05-06-2002 10:25 AM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Taken from an earlier post. I hope this answers your question.


quote:
Originally posted by Drastic Gaphics.
Question: What size (mulitply) should I save my square box to achieve a 4 click square cube in TRLE.

quote:
Originally posted by Billy the kid.
Answer: When I first started using Metas' it was because Turbo Pascal recommended that this is THE cad program to use in adding objects into TRLE. I had this same question. He actually sent me an e-mail telling me to change the numbers that are in the 'Multiply' box in Metas' (this you get when importing/exporting or saving). Whatever number is in the box change it to '1'. It's that easy. By putting '1' in place of the original number it goes back into TRLE at it's original size. Also, I should add, when importing an object do the same, always alter it to '1'. If you wanted to create a Block that was the same size as Lara, import some object that you could make a comparison with. If your not really sure you got the size right, save it (as long as the poly count is under 255 (I think that's the number) you should be OK. Drop it into the level editor and have Lara run up to it....


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