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  *$~$! Flipmaps!!

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Author Topic:   *$~$! Flipmaps!!
deviant
Member

Posts: 59
From:u.k.
Registered: Jan 2001

posted 05-08-2002 10:34 AM     Click Here to See the Profile for deviant   Click Here to Email deviant     Edit/Delete Message   Reply w/Quote
I am trying to get 2 rooms to flip when a switch is pushed.....all i wantto do is make it seem like lara is turning on the lights, and this works fine for one room, but the second room WILL NOT flip.....if I place the trigger on a plain square in front of the square I am using for the switch/flipmap triggers it works fine...what is this all about??

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ve2ylr
Junior Member

Posts: 16
From:Lachine
Registered: Jan 2002

posted 05-08-2002 10:50 AM     Click Here to See the Profile for ve2ylr   Click Here to Email ve2ylr     Edit/Delete Message   Reply w/Quote
i think your second room don't have time to flip because your trigger dissapear !!! with the flip of the first room.....
bob

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ve2ylr
Junior Member

Posts: 16
From:Lachine
Registered: Jan 2002

posted 05-08-2002 10:52 AM     Click Here to See the Profile for ve2ylr   Click Here to Email ve2ylr     Edit/Delete Message   Reply w/Quote
You can overcome this by placing your second trigger (for the second room) on the flipped floor (of the first room)...
Bob

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:maxx:
Junior Member

Posts: 6
From:
Registered: Nov 2001

posted 05-08-2002 11:26 AM     Click Here to See the Profile for :maxx:     Edit/Delete Message   Reply w/Quote
"flipping time" may not be the problem.
just a thought: check if you have assigned the same flipmap number (next to the "F" button) for both rooms. you only need one trigger to flip all rooms with the same flipmap number at once. not separate triggers for each room!

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