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Author
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Topic: GUIDE POLYGONES HELP !!!
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dnf raider Member Posts: 65 From: Registered: Dec 2001
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posted 05-09-2002 10:56 PM
is it possible to change the guides head and to add the von croys head instead...what i want is to have the guide animation but the physical apperence of a sas guard.and if there is a program to change or to add polygones then please tell me where i can find this program thanksIP: Logged |
psxsaves Member Posts: 41 From:England Registered: Nov 2000
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posted 05-10-2002 12:33 AM
HiYes you can. Use Wadmerger to copy guide into the WAD. Then copy von croy into WAD. Copy SAS into WAD. Save wad. Use STRPIX to extract Von croy head dxf from new wad. Find Guide head replace with Von croy head. Use the same idea to replace other parts. Once complete you can use Wadmerger to delete any unused items e.g. SAS and Von Croy. Please Save and test after changing each part. Backup after you know you have a working wad. I did a guide Pierre over the last couple of days which seems to work ok in Settomb level. Thanks psxsaves IP: Logged |
dnf raider Member Posts: 65 From: Registered: Dec 2001
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posted 05-10-2002 07:15 AM
ok thanks for the reply but few things needs to be clearer cause the only thing i did understand was to use wad merger by saving von croy into settomb so i have von croy and the guide in the same wad.your saying : Use STRPIX to extract Von croy head dxf from new wad.what wad do you want me to put it a new created one or an existing one ?and how can u change one head to anotherIP: Logged |
dnf raider Member Posts: 65 From: Registered: Dec 2001
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posted 05-10-2002 07:22 AM
what program should i use to change the head thanksIP: Logged |
dnf raider Member Posts: 65 From: Registered: Dec 2001
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posted 05-10-2002 07:52 AM
when you say :Use Wadmerger to copy guide into the WAD. witch wad should i use ?IP: Logged |
psxsaves Member Posts: 41 From:England Registered: Nov 2000
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posted 05-10-2002 08:20 AM
HiYou should work with existing WAD's just create copy of all the current WAD files (e.g. copy of settomb.wad and others relating to settomb) under WAD directory. Once you have the copy rename the files back to something like settomb2.wad Now run wadmerger and open e.g. settomb2. Copy over Von Croy to the WAD. Save back over settomb2. Open STRPIX and open e.g settomb2. Use the mesh drop down of STRPIX to find von croy head. Use extract to get the DXF of the head. Now use the mesh drop down to find Guide head. Import the extract DXF to Guide head mesh slot. Click Save Follow normal instructions for compiling the level (make sure you open the new wad!) Thanks psxsaves IP: Logged |
dnf raider Member Posts: 65 From: Registered: Dec 2001
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posted 05-10-2002 08:33 AM
what means e.g.IP: Logged |
hteS Member Posts: 1130 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 05-10-2002 08:46 AM
quote: Originally posted by dnf raider: what means e.g.
eg = exempli gratia (for instance) ------------------ [This message has been edited by hteS (edited 05-10-2002).] IP: Logged |
dnf raider Member Posts: 65 From: Registered: Dec 2001
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posted 05-10-2002 10:07 AM
thanks psxsaves everything worksIP: Logged |