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Author Topic:   x_MIP objects
Malte
Member

Posts: 141
From:Germany
Registered: Apr 2002

posted 05-10-2002 12:57 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Hi
There are many enemies that also have a x_MIP object (like the SCORPION from the khufu WAD). In the karnak WAD you find a CROCODILE that has no MIP but in another WAD (I don't know which) there is a crocodile, too but there you can also find a CROCODILE_MIP object. But I think these two enemies are equal. The MIP objects look like the original enemy with a lower texture quality. You can't use them as enemies so: For what are the x_MIP objects useful? And are they really necessary for the enemy?

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Wee Bald Man
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Posts: 646
From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London.
Registered: May 2001

posted 05-10-2002 04:23 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
This is just an educated guess.. could be completely wrong but.. From what I can gather the MIP objects are used for saving memory. They are used by the engine for when the enemy is far away from you. The MIP object is swapped with the more detailed enemy when you get closer to it. It's the same process as LOD (Level-of-detail). Many games use LOD to save memory - they have several copies of the same object at different resolutions which are seamlessly swapped with eachother according to how close you are to them.

This may be the purpose of MIP - TR is probably only capable of swapping one mesh and only on selected enemies (a crocodile has few polygons compared to a scorpion so it has less need for a MIP as the frame-rate of the engine is unaffected by low poly objects - but I don't know why there are some crocs with MIPs and others without..).

The way to test this would be to texture the MIP for an enemy with bright red colours and run the game. If you see a bright red enemy in the distance running towards you that then changes into a normal looking enemy when it gets closer, then this is what the MIP is for.

WBM

[This message has been edited by Wee Bald Man (edited 05-10-2002).]

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Malte
Member

Posts: 141
From:Germany
Registered: Apr 2002

posted 05-10-2002 06:58 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
I think that could it really be. But I'm also not sure. I will text it!

Thank you!

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