posted 05-17-2002 11:34 PM
yes, the size counts 
You should consider that a "flipmap" is nothing else that "a huge amont of polygons" loaded at the same moment by the game.My levels are "open space" levels, so they seem really HUGE, but actually they are really little in the map! It is because until now, I used "huge" flipmaps who made the game to crash even when pressing the switch for them. For this reason I had to "stop" the level in order it could work in any playable occasion... It was because I went over the amont of polygons allowed.
A "trick" is to NOT use static objects on flipmaps. When you flip a room, they are conted TWICE if you keep them in the flipped room... 
No static objects mean LESS polygons on total for the engine. Sometimes I had to put away many static objects from the MAP, (even in different and FAR places from the flipped rooms) without deleting or changing any of the rooms, just to avoid all the crashes and the problems 
[This message has been edited by psiko (edited 05-17-2002).]