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Author
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Topic: Moveable block/heavy triggers help
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Stunaep Junior Member Posts: 3 From: Registered: May 2002
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posted 05-14-2002 10:50 AM
Well, here's what I'm trying to accomplish: There are a number of moveable objects. one of them needs to be pulled to a square, after what a door (ok, four doors) will open. Anyway, I've set heavy trigger and standard triggers on the square, where the block needs to be pulled to. My question is, how can I designate THAT block as the one that will activate the trigger. I've checked out the planet room in library.prj, and done a search in this forum, but have found no solution. Help.------------------ --------------- Everyone lies; but it doesn't matter, because noone listens. - Lieberman's law. IP: Logged |
psiko Member Posts: 1123 From:unconsciousness Registered: Mar 2001
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posted 05-14-2002 03:16 PM
the door is activated by a "FULL" heavy trigger, this means that ALL the code bits in the heavy trigger must be pressed (black).You need FOUR objects to activate that door, so a "full" heavy trigger can be done putting FOUR heavy triggers like this: 1 code bit pressed for the first heavy trigger of the door 2 code bit pressed for the second geavy trigger of the door 3 code bit pressed for the third heavy trigger of the door 4,5 code bit pressed for the fourth heavy trigger of the door. Now, you haven't talked about some CAM far view, so the puzzle you want, should work if you do like this: press the button numbered as 1 on the first moveable block OCB settings if you want that pushable object would go in the FIRST heavy trigger. Press 2 on the OCB for the second pushable object if you want that would go on the second heavy trigger. Then 3, then 4,5 on the OCB settings for the last two pushable objects. That should work  IP: Logged |
Stunaep Junior Member Posts: 3 From: Registered: May 2002
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posted 05-15-2002 04:26 AM
perhaps I explained this a bit badly. What I'm trying to do is to have ONE pushable object trigger four doors, the problem is, that i do not know, how to make ONE CERTAIN pushable object (there are others) to trigger it. After reading your explanation I tried having the pushable object trigger ocb 1,2 and a normal trigger, set somewhere, where Lara has to step on triggers ocb 3,4,5 (you can't put all ocb numbers on a moveable object, that way the object won't move), but now I'm running into the special trigger error - I can trigger only one door. Perhaps a heavy switch? IP: Logged |
aktrekker Member Posts: 1096 From:WA, USA Registered: Apr 2001
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posted 05-15-2002 08:40 AM
Make the first one a heavy trigger. Make the rest normal triggers. By having them on the same square as the heavy trigger, they will all ACT like heavy triggers.
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Stunaep Junior Member Posts: 3 From: Registered: May 2002
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posted 05-15-2002 08:42 AM
no pb. with that, only quote: that i do not know, how to make ONE CERTAIN pushable object (there are others) to trigger it.
------------------ --------------- Everyone lies; but it doesn't matter, because noone listens. - Lieberman's law. IP: Logged |
psiko Member Posts: 1123 From:unconsciousness Registered: Mar 2001
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posted 05-15-2002 10:10 PM
if you don't want that people should find it without knowing which of them is the correct, you can build a path for that pushable object to its heavy trigger... this means build some sloped or raised squares round the path...Xeth Radya series, if I remember well, has something like this in one of his levels... BTW, I was wrong in my previous post, for the kind of puzzle I misunderstood, you should have used "heavy switch" triggers, ooops  IP: Logged | |