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Author
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Topic: FAO Turbo Pascal, RE: Desired features on future STRpix version!
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psiko Member Posts: 1131 From:unconsciousness Registered: Mar 2001
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posted 05-14-2002 11:14 PM
1) The SHADOW and LIGHTS feature for static objects! PLEAAAAAAAASEEE! I know I am not that kind to insist in this way, but PLEASEEEEEEE  **** I know that wadmerger can do a thing like the folowing desire, but I always corrupted my wad when I tried to do it! And even if the new version seems a little bit more compatible to my wads, I am COMPLETELY AFRAID to use it and then to open and save my wad with STRpix! can you add a thing like this one? 2) an authomatic BOUND for the collision and the visibility for MOVEABLE objects... I would like to import new objects and new animations with Trviewer (still an hard tool, but I am working on) then to FIX the collision with the "authomatic bound for moveables" feature on your NEXT strpix!  Just this for now, I won't bore you more for the other things I am thinking of LOL IP: Logged |
litepulsar Member Posts: 89 From:UK Registered: Apr 2002
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posted 05-15-2002 01:18 PM
I would love, love to be able to export groups of meshes and their textures all at the same time eg: all Lara's meshes and textures, baddie meshes and textures. Maybe group meshes by type, textures by type, sort of thing? Chosen from a drop down menu.IP: Logged |
LarzBritsh Member Posts: 317 From:LA, CA, USA Registered: Apr 2002
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posted 05-15-2002 03:01 PM
An UNDO function!!! I am tired of reloading a wad just because i click on the wrong texture.IP: Logged |
psiko Member Posts: 1131 From:unconsciousness Registered: Mar 2001
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posted 05-15-2002 05:52 PM
I was keeping the "undo" feature as "future desires" LOLIP: Logged |
Tomb_Raider_Nut Member Posts: 1170 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 05-15-2002 09:26 PM
I would like to see an added feature, 'jump to' mesh option. it would make it easier for me when i try to copy a meshes textures from mesh 1 to mesh 223.------------------ Visit my site! Sign my guestbook! IP: Logged |
psiko Member Posts: 1131 From:unconsciousness Registered: Mar 2001
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posted 05-15-2002 09:37 PM
...or something like a "find texture" feature we have on the editor, so you know every mesh which has on itself the same texture-slot you are going to change/apply....IP: Logged |
LarzBritsh Member Posts: 317 From:LA, CA, USA Registered: Apr 2002
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posted 05-16-2002 07:00 AM
Change tbe background color, it is always black and i can't see my black textures on the meshes. IP: Logged |
Tomb_Raider_Nut Member Posts: 1170 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 05-17-2002 09:10 AM
quote: Originally posted by LarzBritsh: Change tbe background color, it is always black and i can't see my black textures on the meshes.
or an option that will let you change the backround color.
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Verner fon Croy Member Posts: 57 From: Registered: Aug 2001
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posted 05-17-2002 12:51 PM
A little texture editor... a "paint" inserted in the program.. or a little DXF editor for modify the posiction... a preview windows for compost object (like jeep or baddy or lara_kin etc).....  Verner
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David 070 Member Posts: 267 From: Registered: Apr 2001
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posted 05-17-2002 09:35 PM
i want to be able to create own animated objectsbut im dreaming...
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psiko Member Posts: 1131 From:unconsciousness Registered: Mar 2001
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posted 05-17-2002 10:34 PM
there is already an animation tool that is the TRviewer, with support even for the tr4 levels  Actually TRviewer is something deeper than an "animation tool"... You can download it from here: http://www.evpopov.com/index2.html Good luck with it  IP: Logged |
David 070 Member Posts: 267 From: Registered: Apr 2001
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posted 05-17-2002 11:21 PM
thanksbut i dont really understand it. IP: Logged |