"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider - The Level Editor
  Help with the Area51 laser and SlicerDizer slot requested

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Help with the Area51 laser and SlicerDizer slot requested
Josep
Junior Member

Posts: 9
From:Tarragona, Spain
Registered: Mar 2002

posted 05-15-2002 09:47 AM     Click Here to See the Profile for Josep   Click Here to Email Josep     Edit/Delete Message   Reply w/Quote
In the attached file you can download the Area51 lasers loaded in the SlicerDizer slot. It works half as Tomb of Set SlicerDizer and half as Area51 laser. It is an interesting object that I am using in a new level. The problem is that the object is not centered in a tile, is moving between to tiles. Is there any one that knows how to move it? I would like to center it in a single tile. With CAD and StrPix I can move it but what I do not know how to move is the "killing" area of the object.

Josep

IP: Logged

piega
Member

Posts: 529
From:Netherlands
Registered: Dec 2000

posted 05-15-2002 01:17 PM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Did you check the object in game? I have the original Slicer Dicer in my level. When the object is placed it is indeed offcenter but in game it is on it's proper place. Check the settomb project.

------------------
Dont you think you've seen enough?...BANG!!!

IP: Logged

Josep
Junior Member

Posts: 9
From:Tarragona, Spain
Registered: Mar 2002

posted 05-16-2002 01:09 AM     Click Here to See the Profile for Josep   Click Here to Email Josep     Edit/Delete Message   Reply w/Quote
Piega, I have checked the object in the game. Yes is right in the editor the object is offcenter but in the game is in the correct place. When I change the lasers by the Slicer Dicer is exactly the oposite situation: in the TRLE is centered but in the game is between to tiles.

IP: Logged

piega
Member

Posts: 529
From:Netherlands
Registered: Dec 2000

posted 05-16-2002 06:20 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Well then I can not help you. Maybe you can put 2 next to each other. They will dissappear half in each wall but will solve the problem maybe?

------------------
Dont you think you've seen enough?...BANG!!!

IP: Logged

Josep
Junior Member

Posts: 9
From:Tarragona, Spain
Registered: Mar 2002

posted 05-17-2002 06:58 AM     Click Here to See the Profile for Josep   Click Here to Email Josep     Edit/Delete Message   Reply w/Quote
Piega,

I had already used this approatch but I try to improve the results.

Thanks,
Josep

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c