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Author Topic:   New TRLE custom tool -Tomb Raider Media Player
Wee Bald Man
Member

Posts: 667
From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London.
Registered: May 2001

posted 05-16-2002 11:12 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Hi all,

Turbo Pascal has done it again!

After months of discussion on this forum about the possibility of launching FMVs, I am very pleased to announce the arrival of a new custom tool: Tomb Raider Media Player (TRMP).

Tomb Raider Media Player provides amazing potential for new kinds of puzzle designs, narratives and adventure storytelling.

It is capable of launching the following file formats:


Moving Pictures Experts Group
.mpg .mpeg .mp3 .mpa .mpe

Intel Video Technology
.ivf

Musical Instrument Digital Interface
.mid .midi .rmi

Windows Media
.asf .wma .wmv

Macintosh AIFF Resource
.aif .aifc .aiff

Sun Microsystems and NeXT
.au .snd


To find out more, and to download Version 1.0, visit the TRMP web site:
http://users.surfanytime.co.uk/secchi/TRMP/index.html


Turbo Pascal is busy working on his own projects (Strpix and TREditor3D) but would like to see this tool completed by other programmers (please do not contact him regarding this tool - all questions should be directed to myself). If you are a Delphi (v6.0) programmer you are welcome to download the source code from the above site and help to add features needed for future versions.

Enjoy!!


WBM


------------------


Pray that there's intelligent life somewhere up in space,
'Cause there's bugger all down here on Earth.


[This message has been edited by Wee Bald Man (edited 05-16-2002).]

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Bullet ridden monkey
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Posts: 814
From:Canada, eh?
Registered: Aug 2000

posted 05-16-2002 11:25 AM     Click Here to See the Profile for Bullet ridden monkey   Click Here to Email Bullet ridden monkey     Edit/Delete Message   Reply w/Quote
On behalf of the entire Tomb Raider Level Editing community, I would just like to say...

[scream]thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thankyouthankyouthankyouthankyouthankyou
thank you![/scream]

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eTux
Member

Posts: 1039
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-16-2002 12:46 PM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
This is great! As I understand it's now possible to play FMV's in our levels? Too bad I've got no idea how to make a FMV...

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psiko
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Posts: 1139
From:unconsciousness
Registered: Mar 2001

posted 05-16-2002 10:51 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I LOVE IT! (I think this is as revoluctionary as when strpix3.0 started to import DXF's one year ago)

But I don't think that telling the PLAYERS to run the TRMP in background is that user friendly...!!

I understand that TRMP sohuld run in background... but could there be a solution to make it RUN without the players must start it before to run the tomb4.exe?

I mean: the TRMP should be included in the download of our levels or not? I think YES... we level designers could set the PATH for the playlist.LST, and we could make it not changable!!!... example: "the playlist is in the same folder of AUDIO files" as default... and EVERY LD makes the decision of his own "default" folder... even in a different folder of the TRLE! or different folders than "program files\core design\trle"

I mean, leave the LD's to chose this... I am thinking about persons (like me) who create different playable folders for two or many games they are preparing or playing contemporarly... TRMP should be set by LD at his own needs...

Then, it should be nice if the TRMP could start simply while pressing the tomb4.exe, maybe with a special "line command" to add to a normal link to the tomb4.exe... players press that link and they run contemporarly both the tomb4.exe either the TRMP in background....

As a player myself, I wouldn't like to miss a FMV (after hiving downloaded) just because I forgot once to start the TRMP!!! neither I would like to browse for the correct folder for the PLAYLIST.LST...

...the "second level" I download with a playlist.LST will completely confuse me!!! I think the players shouldn't even know that.... they simply "want to play"... and the LD's must do all the work...

Anyhow, this is a tool "to be seriously happy"

[This message has been edited by psiko (edited 05-16-2002).]

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Wee Bald Man
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Posts: 667
From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London.
Registered: May 2001

posted 05-17-2002 12:51 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
BRM - LOL, glad you like it!

eTux - Yes, you can now play video files in your custom levels. If you don't know how to use 3D animation programs you could consider shooting something live with a normal video camera and transferring it to MPG. Many video cards let you transfer VHS on to your hard drive.. if they shot Tomb Raider the movie live, I don't see why you can't too. Maybe Driber can be persuaded to dress up in his Lara outfit and do a few scenes for you.

psiko - TRMP is allowed to be included with level downloads so if designers want to include a copy of the latest TRMP it's up to them if they feel that it makes it easier for the player (TRMP is very small so it doesn't add much to the download time).

I will put your suggestions on the wish list and hopefully, once we have some new programmers who are interested in helping to finish this tool, we will be able to add your ideas to the program.

The path of media files will be changeable in the next version.

WBM


[This message has been edited by Wee Bald Man (edited 05-17-2002).]

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Turbo Pascal
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Posts: 154
From:
Registered: Dec 2000

posted 05-17-2002 10:39 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
>But I don't think that telling the PLAYERS >to run the TRMP in background is that user >friendly...!!

hmmm, do you realy think that this is too much trouble?

Running in background mode mean, just launching the tool, it will get in background mode his self, and defining the playlist have to be done JUST ONCE when the program was launched for the first time in your computer. Then the user only have to replace the playlist.lst with the inlcuded in the custom level downloaded.

If that is too much trouble i wonder how the user is geting able to get the playable level anyway, so far i known all levels for donwload are in *.TOM file format, nobody is distributing (i think) a ready to play levels, so that "DUMY" user have to know how to make backup of his current files and install and compile the downloaded files, if they are enough smart for do that, i don;t think they will have problem using TRMP.


>I understand that TRMP should run in >background... but could there be a solution >to make it RUN without the players must >start it before to run the tomb4.exe?

Nobody will be ever able to edit tomb4.exe for add fmv support or for automatically lunch TRMP, but if you REALLY think that people is so lazzy (or so dumy) for launch the media player then there are severals solutions, but the most simples:

- Edit the task bar properties and add the program to the menu "start", so the program will be lauched when windows start.

- Or just write a simple *.BAT file, it's amazing how you are a expert on using the BAT files included in the level editor but dont know how to make a new one.
just create with notepade a text file and and write these lines:

trfmvplayer.exe
tomb4.exe

Then save the file as tomb4x.bat in you \core design\trle folder, where it's located tomb4.exe and trfmvplayer.exe, after that make a shortcut for this file in your desktop.


>I mean: the TRMP should be included in the >download of our levels or not? I think >YES...

I THINK NOT, you only need to give your *.lst file along with the media and wave files.

Why each custom level should have to include a copy of the TRMP?, i think that you only have to include your *.tom, *.wav, tombpc.dat, your playlist.lst and your custom media files to be instaled in the Audio folder.

Each user should have his own copy of TRMP and properly instaled for use the playlist.lst stored in the audio folder, the playlist.lst is replaced for each new custom level downloaded.

In short, what a "dumy" user have to do is install his own copy of TRMP once, then each time that a custom level (with fmv) is downloaded what he has to do is:

- Put the *.tr4 file in the DATA folder
- Put the media files and the playlist.lst (from the designer) in the AUDIO folder
- Launch the media player.
- Launch the tomb4.exe

Note that when the media player is launch it already start in bacground mode and checking the files especified in the current playlist.lst so the user don;t have to do anything else, just start playing the level.

Allowing dessigners especify different path for media files can be easily done for a delphi programer, (just about 2 minutes), but you will have to wait for a next version.

The TRMP can be instaled anywhere in your hard disk, but for this version the *.wav, the media files and the *.lst file have to be togeher in the audio folder.

good luck.

Turbo Pascal.

[This message has been edited by Turbo Pascal (edited 05-17-2002).]

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TheMask
Member

Posts: 220
From:the Coco Bongo Club Registered: Dec 2000                  Registered: Dec 2001
Registered: May 2002

posted 05-17-2002 04:03 PM     Click Here to See the Profile for TheMask   Click Here to Email TheMask     Edit/Delete Message   Reply w/Quote
Anyways, you guys are the best
THANK YOU

Frankly speaking, I dropped in here just to see if there were some new info about this project here. Can you imagine my face when I saw this thread? It was like the one in my sig:

------------------

Oleg

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Wee Bald Man
Member

Posts: 667
From:Left Luggage Locker #27, Terminal 3, Heathrow Airport, London.
Registered: May 2001

posted 05-17-2002 04:42 PM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Turbo Pascal:
..just write a simple *.BAT file

This is a good idea - we can add something like this.

TheMask - Your sig is what happened to me too when I first saw what Turbo Pascal had done.

WBM

P.S. Good news - we have found a Delphi programmer who will continue working on TP's code. They are not free until mid-June so it will be a few weeks before the next version. In the meantime, please send any comments or feature wishes to my email (icon above).

[This message has been edited by Wee Bald Man (edited 05-17-2002).]

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TRWad
Member

Posts: 370
From:Rotterdam
Registered: Dec 2001

posted 05-18-2002 12:12 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Wee Bald Man:
we have found a Delphi programmer who will continue working on TP's code.

Who?

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Driber_IF
Moderator

Posts: 3422
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-19-2002 06:12 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
WOW.....simply WOW!

I never thought I'd live to see the day, this is another milestone in TRLE history!

to TP

quote:
Originally posted by Wee Bald Man:
Maybe Driber can be persuaded to dress up in his Lara outfit and do a few scenes for you.

I'm open for gigs the next month, just go to www.modelagencies.com and search for my username "laraindrag23"

and again to TP and of course WBM for his input and expertize!

------------------

Driber's Homepage | TRLE Chatbox | TRLE FAQ and Community | Objects Archive

[This message has been edited by Driber_IF (edited 05-19-2002).]

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David 070
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Posts: 273
From:
Registered: Apr 2001

posted 05-19-2002 07:26 AM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote

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