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Author
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Topic: TR2 enemies and other objects
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Malte Member Posts: 208 From:Germany Registered: Apr 2002
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posted 05-16-2002 12:38 PM
Hi I need TR2 objects for my new game. Do you know any sites where I can download enemies from TR2 that work fine with sound? I need enemies from the venice levels (venice, bartolis hideout, opera). And: Does the lift from the opera work. Can I simply add them with TRWEST to my WAD, which slot and how is it used, and what about the sounds?IP: Logged |
TRWad Member Posts: 376 From:Rotterdam Registered: Dec 2001
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posted 05-17-2002 12:15 PM
All objects from games other then tr4 will lose sound when using trwest. If you use wadmerger and copy them directly from the tr2 cd sounds will work, but mostly enemies aren't compatible with tr4. You can try the build-in AI Editor in wadmerger to change the order of the animations. Sometimes it works, but it's hard to do. But it's always worth a try.IP: Logged |
Malte Member Posts: 208 From:Germany Registered: Apr 2002
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posted 05-17-2002 01:18 PM
Yes, I've added a baddy from venice to my WAD. When triggering he look's like Lara in the LE, only the head looks right and he doesn't move, bla bla bla . . .I've already downloaded the opera gunman, but I don't know from which side. So: Where??? IP: Logged |
TRWad Member Posts: 376 From:Rotterdam Registered: Dec 2001
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posted 05-18-2002 11:03 AM
quote: Originally posted by Malte: Hi And: Does the lift from the opera work.
If you download WADMerger and read the doc that comes with it you will know. It's in the Object Settings section, 2block platform.
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Malte Member Posts: 208 From:Germany Registered: Apr 2002
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posted 05-18-2002 01:48 PM
Thank you. I have already got WADMerger but I think I should read the documents more carefuly !IP: Logged |
Malte Member Posts: 208 From:Germany Registered: Apr 2002
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posted 05-20-2002 02:02 AM
Hey, that's no joke!IP: Logged |
Malte Member Posts: 208 From:Germany Registered: Apr 2002
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posted 05-21-2002 11:33 AM
Youuu! I found I link in another forum.IP: Logged |