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Author Topic:   Transparent Textures?
deviant
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Posts: 73
From:u.k.
Registered: Jan 2001

posted 05-17-2002 11:02 AM     Click Here to See the Profile for deviant   Click Here to Email deviant     Edit/Delete Message   Reply w/Quote
Is there a way of getting worknig transpanencies for Lara's house???
I have a couple of house TGA's - and i pulled some myself with jack and tex edit - but none of the trns work - I would like to use the window tile.....any suggestions??

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Malte
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Posts: 176
From:Germany
Registered: Apr 2002

posted 05-17-2002 11:31 AM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
The transparent parts are magenta when you open the TGA with a paint program. In the TGA window in the LE the transparent parts are black and when you texture something with such a texture the transparent parts sould be transparent.

But now the window: Create a door between two rooms. The choose the door and click the Toggle Opacity button (both sides). Then you can texture the door and you can't get through the door. Then place the window texture at both sides.

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dhama
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Posts: 1644
From:Tibet
Registered: Apr 2001

posted 05-17-2002 12:04 PM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
It's also worth mentioning that the magenta colour must be 255-0-255 (R-G-B), any other shade and you'll see the 'pink'

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deviant
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Posts: 73
From:u.k.
Registered: Jan 2001

posted 05-17-2002 02:32 PM     Click Here to See the Profile for deviant   Click Here to Email deviant     Edit/Delete Message   Reply w/Quote
thanx dhama....but how do i change the rgb values?? i AM seeing the pink!! and green!!!

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psiko
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Posts: 1131
From:unconsciousness
Registered: Mar 2001

posted 05-17-2002 10:52 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
er-this could be hard to explain...

jack the ripper gives you the chance to save even another BMP...

that is the "transparent DATA" bmp...

to have the correct textures with the correct transparent part, save the normal BMP and the "transparent data" BMP...

Open PHOTOSHOP, load the "Normal" BMP file, and and "TD" bmp.

On the "normal bmp" create a NEW CHANNEL. Photoshop will call it AUTHOMATICALLY "alpha channel".

go on this channel, and make it completely WHITE with a paintbrush. Then, copy and paste on it the TRANSPARENT DATA bmp.

Save all as TGA with 24 bits, and select to preserve the alpha channel.

Then, load this tga with the editor...

I know it can be hard, but it is hard only to explain, it is very easy to do once you know how.

*****

Another way, is to copy and paste the "TD" bmp in a new LAYER and to SUBSTITUTE the BLACK of this layer with the "magenta" color, and selecting and DELETING the WHITE color of this layer.

If you know how to do it, it takes you 30 seconds to do it both the ways....

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