posted 05-20-2002 08:13 PM
I just came from TR Series Forum w/this similar Topic! What about these possibilities:FULL PLAYER-MADE GAMES/& Eidos?
I was thinking today that it 'might be' a good idea IF, Core/Eidos, etc. would be open to some player level makers that actually want to make a WHOLE GAME...to set up some kind of 'francise,' or royalty type thing & if was a good enough product to let the player sell it...so to compensate all the work & time they'd put into it...not to mention the inspiration & greater initiative that would provide those desiring to do such LARGE PROJECTS.
Or maybe just a few, then probably wouldn't be that many attempts at such huge projects......but if for example, Eidos had someone to take a look at such 'finished' products & if thought viable, to publish it
(OR, license a smaller publisher just for that item) & have some simple royalty process, etc. that would make it all a viable addition for the tombraiding public.
I think the traditional Tombraider & more of the 'same' will ALWAYS be very playable, enjoyeable, etc. as they have up to this point been constructed. Aside from the NEW GENERATION Francise, aod, etc. this traditional tombraider type games would, in addition to, still be very much desired!
Kind of like a 'back burner' of an ongoing venue of the 'old, traditional tombraider,'
just more stories & adventures, etc.
(Could, of course keep the entire story lines limited to pre aod, or just as if were
built up further as 'Dream' Scripts, where all is an adventure, but just in her dreams while sleeping. Thus, could never interfer w/future story lines on aod, new generation, etc., if such were also a concern.)
Maybe the Engine capabilities will be expanded a bit too; there's nothing like having a whole game w/scripted cut-scenes, etc. as well! All that's probably possible now, but very timely endeavor. Such is why the possibility of such level creators to have a possible covering of cost/time/&work,
might really end up creating some extreme good stuff.
Mainly, because of all the time it would take & the tombraiding publics desire for those types of projects did this idea occur to me. All Eidos would have to do, is okay a finished project & publish or license a smaller publisher to publish it & all would make some extra income & mainly offering the level creator possibility of a fair recompensation & the playing public the chance at some greater than ordinary, perhaps extraordinary further gameplay!
I'm talking about some very SIMPLE type set up, ... something to think about!
I would love to play full games, but would be nice for the creator of it to also have possibility of compensation for their time spent building it.
There could be a SPECIAL VENUE for such activity, similar to a "Forum' but kind of like an online store as well.
The Level creator would do most all the work, & the rest would be some simple (Is that cost effective?) process of multiple production & distribution or sale.
Eidos would get a slice & creator would as well...& hopefully would be a low-cost product that customer could buy easily.
All this is just an idea for anyone that might want to discuss & explore w/Eidos, etc...such various possibilites.
Also, if were several really good level builders, you might could work together & maybe Eidos might be interested in a finished product in such a way! (Probably not that many projects, but I'll best most wouldn't mind having as many as 3 such games a year, IF they could get them!
Now, where are those last few Secrets at?
They've got to be there somewhere, lol.