"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider - The Level Editor
  Remaping Vortextes

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Remaping Vortextes
LarzBritsh
Member

Posts: 433
From:LA, CA, USA
Registered: Apr 2002

posted 05-23-2002 04:07 PM     Click Here to See the Profile for LarzBritsh   Click Here to Email LarzBritsh     Edit/Delete Message   Reply w/Quote
Can someone explain to me how to remap vortextes to fix mesh connecting probs. I have already been to Turbo's page on remaping vortexes. But when i do follow his instructions it doesn't work and i get the standard access violation "Strpix.EXE" error.

Can remapping only be done on vortexes where meshes connect or can it be done on any point?

Im trying to fix this mesh by making the neck blue part and the red part become one connecting vortex:

[This message has been edited by LarzBritsh (edited 05-23-2002).]

IP: Logged

Tomb_Raider_Nut
Member

Posts: 1195
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 05-23-2002 05:09 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Your're trying to connect them... in strpix?! if so you'd need to do that in a cad program.

------------------
Visit my site! Sign my guestbook!

IP: Logged

LarzBritsh
Member

Posts: 433
From:LA, CA, USA
Registered: Apr 2002

posted 05-23-2002 05:32 PM     Click Here to See the Profile for LarzBritsh   Click Here to Email LarzBritsh     Edit/Delete Message   Reply w/Quote
no, just simply remap the votext to a new position. Like to fix the ponyail problem.

IP: Logged

Tomb_Raider_Nut
Member

Posts: 1195
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 05-23-2002 05:45 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Could you send the wad to me to see if i can get it to work? cause if you wouldn't be able to understand the way turbo said, well... chances are you won't understand the way i tell you either.

to answer your question.....

quote:
Can remapping only be done on vortexes where meshes connect or can it be done on any point?

I think you could do it at any point but it's not needed, all you have to fix is the ones that connect to the joints.

[This message has been edited by Tomb_Raider_Nut (edited 05-23-2002).]

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c