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Author Topic:   request for newer version of trwest...
David 070
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Posts: 297
From:
Registered: Apr 2001

posted 05-25-2002 09:46 AM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
hi, i would love to be able to create own slots with trwest.

i think this would be a huge breakthrough
for level designers!!

for example i want to be able to have two rolling balls in my level..

current version , cant do this..

please consider this.

thanks and happy tombing!!

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eTux
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Posts: 1062
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-25-2002 09:57 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
You are right in one thing, this would really be a breakthrough for the LD's but TRWest doesn't affect this. If we would be able to modify the objects.h file, then you could have more slots in your wads.
If there's ever gonna be a newer version for TRWest, then I'd like to be able to replace statics with movables and vice versa, cause it's quite frustrating to do that with strpix.

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TRWad
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Posts: 397
From:Rotterdam
Registered: Dec 2001

posted 05-25-2002 10:04 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
These slots are hardcoded in the tomb4.exe file. You can't add them. I tried adding slots for static meshes and it didn't work.

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David 070
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Registered: Apr 2001

posted 05-25-2002 10:10 AM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
dont get me wrong, i think trwest is xtremely
cool!

i got this idea, because i want to make a small rolling ball and a big one, to simulate
an anvalanche lol

oh well,

(any programmers out there???)

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eTux
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Posts: 1062
From:Valmiera, Latvia
Registered: Jan 2002

posted 05-25-2002 11:09 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Yes, an avalanche would be usefull for me too now, but I use a retextured library.wad rollingball as an avalanche.

And it's too bad the tomb4.exe isn't allowed to be edited (so people who don't have the LE couldn't just download the file and play most of the levels for free, ya know)

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TRWad
Member

Posts: 397
From:Rotterdam
Registered: Dec 2001

posted 05-25-2002 01:43 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by David 070:
dont get me wrong, i think trwest is xtremely
cool!

i got this idea, because i want to make a small rolling ball and a big one, to simulate
an anvalanche lol


It's not the wad file that makes slots, but the tomb4.exe file. For example, if object 130 (ROLLINGBALL) is triggered the game engine will make it roll. But only objectid 130 will do this. You can't change this in the wad.


This is the same for enemies. For example, the SAS has number 95. So only if an item with the id 95 is triggered it will act as a sas. There is no way of changing that with any program unless we have the source codes from tomb4.exe.

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David 070
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Posts: 297
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Registered: Apr 2001

posted 05-25-2002 04:36 PM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
maybe we could ask permission from eidos to modify the tr4.exe???

doubt they'd let us or even respond but might be worth a try......

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psiko
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Posts: 1158
From:unconsciousness
Registered: Mar 2001

posted 05-25-2002 05:20 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I was near to post a topic like this today! why don't a PREVIEW window of the objects we are going to add/remove?

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David 070
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Posts: 297
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Registered: Apr 2001

posted 05-25-2002 06:31 PM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
yeah, ive thought of that too..

but might be easier to just have a description of each object

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Phabius Phodes
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Posts: 696
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 05-25-2002 08:51 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
About the rolling ball...

Wouldnīt it be possible to modify the meshes of an original rolling ball and make it look like two (one a little smaller than the original and the other even smaller) and place both meshes side by side in a single object? Both could ocupy a single square or maybe two...I donīt know, just an idea...
I smell polygon connection problems here...

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David 070
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Posts: 297
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Registered: Apr 2001

posted 05-25-2002 10:12 PM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
great idea!!

i dont know why i didnt think of that!


thanks, ill try it!!

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