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  Is this the way how to change objects textures in Strpix3??????

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Author Topic:   Is this the way how to change objects textures in Strpix3??????
tomb raider fan
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Posts: 664
From:England, Sheffield
Registered: Dec 2000

posted 06-04-2002 04:15 AM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
This is what i do, But it never works, Iam i doing something wrong?????? In this one i am attempting to change the Rising Block textures, ( From the Catacomb Wad ).

1). Go into texture edit basic and get the texture that i want to texture the rinsing block with, Then save it as tga.

2). Go into Paint shop pro and change the tga texture i just got into a bmp and save it.

3).Go into Strpix3 and open up my WAD.

4). Scroll down to the Rising Block and hold CTRL and click with the mouse button on the texture. ( There are 4 textures on the surface of the Rising Block ). It then points me to the texture.

5). Press Export and save. Then click Import and then get my BMP texture. It then appears on the object but it is blurey.

6). Then do the same for the other 3 textures on the Rising Block.

7). Then save my WAD, Go into the Level Editor and then output my wad and test my level. When i look at the new Rising Block textures i just made they look blurrey and look nothing like the BMP texture i made.

8).Whats Happened?????? Is that the right way to do it, Or is there a better or properly done way?

Please

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Tomb_Raider_Nut
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Posts: 1296
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 06-04-2002 08:06 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
The bmp is 64x64 pixles. i'm almost sure that the rising-block texture isn't 64x64. try resizing the 64 texture to a smaller size.
note: you don't have to export a texture to import another one. (it's usually used to check the size of the texture)

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