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  @ Tommy Tomb Raider: Mesh textures?

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Author Topic:   @ Tommy Tomb Raider: Mesh textures?
LeeO
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Posts: 863
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Registered: May 2001

posted 06-04-2002 11:57 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
Maybe this isn't a problem (I don't know) but your head mesh (with the sloppy bun and tiny ponytail, the one with rose glasses), comes with no textures, so when placed in my wad, its all in different colours which... isn't what I wanted... er... is that the best description?

I was wondering if you have the textures for that particular head mesh set for me? Cheers.

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Tomb_Raider_Nut
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Posts: 1322
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 06-04-2002 01:23 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
It depends on which wad you are using. it would have to be the exact wad with no animations for the textures to work properly. When exporting objects, the dxf remembers wher the textures were in the pix file. if you were to import the mesh into another wad, where the pix file isn't the same, it'll pick the textures near where the originals were.

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[This message has been edited by Tomb_Raider_Nut (edited 06-04-2002).]

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psxsaves
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Posts: 58
From:England
Registered: Nov 2000

posted 06-04-2002 01:49 PM     Click Here to See the Profile for psxsaves   Click Here to Email psxsaves     Edit/Delete Message   Reply w/Quote
Hi

I have no problem with dxf as I always retexture with something different but I am sure people who want lara looking like your screen shots may have a problem when they see what the imported dxf looks like.

So would it be possible to include the extracted pix file and/or have a custom wad file with just lara skin in it ?

Thanks
psxsaves

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LarzBritsh
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Posts: 545
From:LA, CA, USA
Registered: Apr 2002

posted 06-04-2002 02:55 PM     Click Here to See the Profile for LarzBritsh   Click Here to Email LarzBritsh     Edit/Delete Message   Reply w/Quote
You need to use your own textures. DXF cannot store textures. But if you export a mesh from a WAD and reimport it to the same WAD the textures would be perfect, because the texture placement infos are saved. If you import it another .WAD it will look all messed up, i've used my own textures here:

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LeeO
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Posts: 863
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Registered: May 2001

posted 06-05-2002 02:52 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
I want the exact textures though! I'm useless at texturing objects!

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LeeO
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Posts: 863
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posted 06-06-2002 04:22 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
What wad is it from?

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psxsaves
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Posts: 58
From:England
Registered: Nov 2000

posted 06-06-2002 04:43 AM     Click Here to See the Profile for psxsaves   Click Here to Email psxsaves     Edit/Delete Message   Reply w/Quote
Hi

It must be a custom WAD so only solution is for Tommy to supply WAD or STRPIX texture file.

Or the other way is just to practice retexturing which will be better in the long run for making new costumes.

Thanks
psxsaves

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LeeO
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Posts: 863
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Registered: May 2001

posted 06-07-2002 03:39 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
I haven't got the patience for that (lol). Has ttr even noticed this post yet, or is he away or something?

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John. Lincoln
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Posts: 1297
From:england uk
Registered: Oct 2001

posted 06-07-2002 03:44 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
yeah tommy has been away for months now, hope he comes back soon

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