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Author
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Topic: Help with Lara's mansion kitchen sink
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iqi86 Member Posts: 183 From:Sarikei, Sarawak, Malaysia. Registered: Jan 2002
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posted 06-06-2002 03:07 AM
In TR2, If you put Lara in front of the sink and walk towards it, she wont walk up.But in my level (a remake of Lara's Tr2 mansion), Lara will walk trough the sink front wall like it is 1 click high. I make 3 rooms : the sink room, the 2 click high ledge, connect them to make the sink and then I combine the ledge with another room (in front : the floor) Thanks for any help that I can get. ------------------ IP: Logged |
iqi86 Member Posts: 183 From:Sarikei, Sarawak, Malaysia. Registered: Jan 2002
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posted 06-11-2002 02:27 AM
To make you more understand in what I'm typing about here is the pics........ This is the original game. Notice that Lara stay inside like it is a real kitchen sink.. This is my level. Althought the ledge is 2 click high, Lara steps onto it like it is 1 click high or have a door connected. But I didn't connect any door to the kitchen sink except for the top..... ------------------ IP: Logged |
craziej2k Member Posts: 482 From:in front of my PC Registered: May 2001
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posted 06-11-2002 09:30 AM
I had that trouble as well, in the end I just gave up. have you tried using TR2prj to extract the rooms? that might show how to do itCrazie J ------------------ If ignorance is bliss I'm in heaven Proud member of the Toothy Smile group List of all TRLE OCB codes---> www.geocities.com/craziej2k/trocb.txt IP: Logged |
TRWad Member Posts: 470 From:Rotterdam Registered: Dec 2001
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posted 06-11-2002 11:54 AM
very easy: there are 3 rooms: 1 for the kitchen, 1 for the part above the sink and 1 for the sink. The sink itself is connected with a door in the ceiling to the room above and that room has a side door to the kitchen itself.IP: Logged |
Raider Of Tombs' Clone Member Posts: 304 From:The mining ship Red Dwarf Registered: Oct 2001
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posted 06-11-2002 05:19 PM
The whole 'rooms' thing is silly. Someone should write a level editor that is more like a cad program that saves right to .tom format.IP: Logged |
iqi86 Member Posts: 183 From:Sarikei, Sarawak, Malaysia. Registered: Jan 2002
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posted 06-11-2002 11:57 PM
To craziej2k: Yes, I have use TR2 prj to extract te assault course level. I even use that extracted prj, retextured it and the problem still come.To TRWad: That is exactly how I do it..... To Raider Of Tombs' Clone: Yeah, it is silly. But this is the only legal program I have to build my ever favourite Tomb Raider level..... But in my earlier stage of development, the sink was ok. Then it started to have errors with it and then I build another from scratch and the problem started....
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fairchild Member Posts: 116 From: Registered: Jan 2001
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posted 06-12-2002 07:07 AM
your second screenshot shows the model from the TR3 "house.tr2" level. in this level, the sink, kitchen cabinets & stove are *static meshes*; they are ..."not part of the room geometry"...you need to select which (TR2 or TR3) Lara's estate you are going to be working with, & stick with it. IP: Logged |
iqi86 Member Posts: 183 From:Sarikei, Sarawak, Malaysia. Registered: Jan 2002
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posted 06-13-2002 01:10 AM
what??? I don't quite understand.......I'm using TR2 assault course level anyway. and FYI...I haven't played TR3..... ------------------ IP: Logged |
Chronicles4 Junior Member Posts: 29 From:Boylston, MA Registered: Jun 2002
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posted 06-13-2002 07:31 PM
quote: Originally posted by fairchild: your second screenshot shows the model from the TR3 "house.tr2" level. in this level, the sink, kitchen cabinets & stove are *static meshes*; they are ..."not part of the room geometry"...you need to select which (TR2 or TR3) Lara's estate you are going to be working with, & stick with it.
ok i dont want to feel really obsessed, but i can tell by the quality of the textures and laras outfit, and of couse by memory that thats tr2. and if you get a sink object, you can got to edit object, and make lara be able to stand on it
------------------ Creator of awesome levels on the TRLE: jokami63@yahoo.com ;) IP: Logged |