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Author Topic:   setting the 'lens flare' with the help of the script
eTux
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Posts: 1156
From:Valmiera, Latvia
Registered: Jan 2002

posted 06-08-2002 04:41 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Here is the line from the Coastal Ruins, could someone plz explain what is each number for? I know this has been asked before, but I don't want to search the whole forums.


LensFlare= 250000,-32000,110000,128,96,0

[This message has been edited by eTux (edited 06-08-2002).]

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hteS
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Posts: 1226
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-08-2002 05:15 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
I'm not sure, but I believe the three first numbers are X,Y,Z, of the flare and the three last are it's R,G,B, colors...

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eTux
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From:Valmiera, Latvia
Registered: Jan 2002

posted 06-08-2002 05:25 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
How do I know what the X Y Z coordinates for the place I want the flare to be are?

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hteS
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From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-08-2002 05:29 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
Yeah, that is the question...

Maybe Core has a special X,Y,Z, position calculator...

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LeeO
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Registered: May 2001

posted 06-10-2002 08:27 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
What does the lens flare do? (sorry about the dumb question)

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eTux
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Posts: 1156
From:Valmiera, Latvia
Registered: Jan 2002

posted 06-10-2002 08:47 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Oh, damn! And I hoped someone would give me an answer.

Oh, nevermind, I wanted to bump this anyway.
the lensflare makes a 'sun' effect. Check the angor Watt level, were the beutifull rays at the start are, or the coastal ruins were you can see the sun rays in the first fly-by, I think.

[This message has been edited by eTux (edited 06-10-2002).]

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 06-10-2002 09:06 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
it's all a matter of trial and error
that's how I did it, anyway

------------------
Peace is but a shadow of death, desperate to forget it's painful past...
Though we hope for promising years, after shedding a thousand tears, yesterday's sorrow constantly nears.
And while the moon still shines blue, by dawn, it will turn scarlet hue.

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eTux
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From:Valmiera, Latvia
Registered: Jan 2002

posted 06-10-2002 09:36 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Errr.... How?

I guess it could be something like setting the mirror (the x and y coordinates in the room must be multiplied with 1024 and then the number pasted in the calculator and then select the HEX and voila, there's the number), the only problem is, that I cannot guess the Z coordinates.

It also looks like setting the load screens, like Dozying to the place I want the flare to be and write down the coordinates of that spot, but I don't know if it would work.

The only reason I'm going through this the script way is, because the level will already have so many objects, that I can't afford adding a lensflare object to the wad and in the project.

I think there was something about this in the manual but I'm not sure about this, coz' the last time I checked there was nothing about this.

[This message has been edited by eTux (edited 06-10-2002).]

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Dan the Jazzman
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Posts: 24
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Registered: Apr 2002

posted 06-10-2002 11:56 AM     Click Here to See the Profile for Dan the Jazzman   Click Here to Email Dan the Jazzman     Edit/Delete Message   Reply w/Quote
You can put a nullmesh object in the LENS_FLARE slot in your wad, that creates one wherever it is placed in the level. I don't know if this is any different to placing it using the script file, but I got it to work okay...

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eTux
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Posts: 1156
From:Valmiera, Latvia
Registered: Jan 2002

posted 06-10-2002 12:59 PM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
I know about the nullmesh object, but I said why I can't add it. Actually the effect is a bit different. The nullmesh creates rays, check it in the Angor watt level. The Coastal LEns Flare (the one added with the script) looks more like a sun not rays. It is a kinda circle, that you can see in real life at sunset, when the sun is not so bright as in day, that's also the effect I want to have in my level.

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Dan the Jazzman
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posted 06-12-2002 11:45 AM     Click Here to See the Profile for Dan the Jazzman   Click Here to Email Dan the Jazzman     Edit/Delete Message   Reply w/Quote
Of course, sorry I'm being stupid.

If it's any help, I think that the dozy cheat relies on an XYZ cooridinate of lara's position in whatever room she's in, and an XYZ coordinate of whatever point she is looking at in another room. I think...

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eTux
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Posts: 1156
From:Valmiera, Latvia
Registered: Jan 2002

posted 06-13-2002 12:12 AM     Click Here to See the Profile for eTux   Click Here to Email eTux     Edit/Delete Message   Reply w/Quote
Could be what you're sayin' about the dozy, and no need to excuse for being stupid, that's why we all are here, ain't it?

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