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Author
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Topic: Level jumping
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Malte Member Posts: 271 From:Germany Registered: Apr 2002
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posted 06-08-2002 05:29 AM
Hi Do you know how many levels can be connected with LARA_START_POS at the same time? In TR. TLR the biggest part are the Alexandria levels I think (Alexandria, Coastal Ruins, Catacombs, Temple of Poseidon, The lost library, Halls of Demetrius, Pharos - Temple of Isis, Cleopatras palaces). Is 8 levels the limit or even more?------------------ Download my projects: Levels: Search in Venice! Tools: BmpToRaw 2 Skies: Star sky IP: Logged |
TRWad Member Posts: 440 From:Rotterdam Registered: Dec 2001
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posted 06-08-2002 11:55 AM
I'm not sure, but as far as I know all these positions must have a unique number in the ocb. So you can use in 1 level (the level where lara goes to, not the one she leaves) the ocb code only once. The ocb code is uses 16 bits in the level file, that makes a total of 65536 per level.However, that number must also be stored in the finish trigger (in the timer field). The timer field uses only 9 bits so you can only use 512 differend codes in a level. I don't know what the maximum number of levels it, but it will look like this: So that will be 512*MaxNumberOfLevels Unless core builded a maximum in, but this looks like it if you look at the file format. IP: Logged |
Malte Member Posts: 271 From:Germany Registered: Apr 2002
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posted 06-08-2002 12:16 PM
I don't know the limit but the information of every level (Triggers, objects status, . . .) must be saved in a savegame and the size of any savegame is always the same.IP: Logged | |