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Author Topic:   advanced script editing
taction
Junior Member

Posts: 1
From:
Registered: Jun 2002

posted 06-08-2002 08:18 AM     Click Here to See the Profile for taction   Click Here to Email taction     Edit/Delete Message   Reply w/Quote
I must admit that I'm quite unfamiliar with the trle, I know little more than what I read in the us manual.

Does anybody know how exactly the script.txt, the english.txt and, most of all, the sounds.txt files work?
I know how to convert them and stuff, but I don't know how to edit them.

Especially the puzzle item section of the script.txt: what do the six §xxxx-numbers do?
Why is there sometimes two "LoadCamera"-rows for one level?

The sounds.txt: what are the seven columns for? (1st for the event; 2nd for the sound files; 3rd for the volume; 4th - 7th??; 8th CH?; 9th for the pitch; 10th sound radius?; 11th which project uses this sound)

And finally: what exactly do the wad-files contain? Objects, textures and animations? Do they also contain sounds or some kind of sound information?

I'm asking all this because I have serious problems with the sounds of my objects in projects where I use custom created wads.

Phew! That was a very big text for a little problem if anybody had the nerves to read all this, please help me!

bye!

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TREEBLE
Member

Posts: 389
From: Wolves lair
Registered: May 2001

posted 06-08-2002 03:26 PM     Click Here to See the Profile for TREEBLE   Click Here to Email TREEBLE     Edit/Delete Message   Reply w/Quote
Welcome!

SCRIPT.TXT
The $ numbers after the name of the level are the animations of these objects in-game. Animation and size. I am not sure about what they do in each order.

As for the LoadCamera row twice in a level, I also don't know, but mostly one is 0,0,0,0,0,0,0 and the other contain numbers. I think that if your level doesn't have those coordinates, it will use the 0 setting one.

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Does Lara live in our world...
or do we live in hers?

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