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  WADMerger 1.8 coming soon

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Author Topic:   WADMerger 1.8 coming soon
TRWad
Member

Posts: 480
From:Rotterdam
Registered: Dec 2001

posted 06-08-2002 11:46 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
I hope to finish it next week, it will have support for viewing animations. Currently there are a few moveables who give wrong animations (like lara), but most doors_typex and animatingx objects works fine

If I can view animations, editing them will be the next step (well, I hope so)

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psiko
Member

Posts: 1214
From:unconsciousness
Registered: Mar 2001

posted 06-08-2002 03:15 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
can't wait!

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TRWad
Member

Posts: 480
From:Rotterdam
Registered: Dec 2001

posted 06-09-2002 03:12 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
animation viewer finished, I'll try an animation editor now.

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psiko
Member

Posts: 1214
From:unconsciousness
Registered: Mar 2001

posted 06-09-2002 08:12 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
what does "editor" stand for? will we be able to "move" objects there in that window? if yes, I have some suggestions...

(I cannot tell them now because I don't know what "editor" stand for...)

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hteS
Member

Posts: 1228
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-09-2002 08:54 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by psiko:
what does "editor" stand for?

Probably that you can edit the animations.

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TRWad
Member

Posts: 480
From:Rotterdam
Registered: Dec 2001

posted 06-09-2002 09:45 AM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
that means you can change the animations, like making lara putting her hand in the air when pulling a switch

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Storm Chaser
Member

Posts: 58
From:Redditch Worcestershire England
Registered: Apr 2002

posted 06-09-2002 01:48 PM     Click Here to See the Profile for Storm Chaser     Edit/Delete Message   Reply w/Quote
nice - can't wait

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psiko
Member

Posts: 1214
From:unconsciousness
Registered: Mar 2001

posted 06-09-2002 03:57 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
good! so we can make objects to rotate or move, and things like this? if this will be possible, will it be on the 3D windows of next update? if yes, can you set a grid as a background of it and the CHANCE TO SET a SNAP to the grid? thanks!

Then, for example, is it possible to set "general options" named in a simple way?

Example: I want to make a new trap to hurt Lara when the trap is on the position I decide (name of the option for that frame: "hurt Lara") and then set the STRENGH of the hurting? (for example: 0,1,2,...,7)...

Another option: "play this sound at this photogram of the animation" etc, etc...

this would be WONDERFUL

I know Trviewer can do this, but sadly it is not that user-friendly now...

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Raider Of Tombs' Clone
Member

Posts: 314
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 06-11-2002 05:41 PM     Click Here to See the Profile for Raider Of Tombs' Clone   Click Here to Email Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
That would be so cool! Are you sure it's possible wit hthe TR4 exe, though? What would be best would be a sort of cad program to do keyframing animations, etc. And to have one object have multiple animations, based on user set ocbs. This would really boost the TRLE! I hope its possible!

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Chronicles4
Member

Posts: 58
From:Boylston, MA
Registered: Jun 2002

posted 06-13-2002 07:56 AM     Click Here to See the Profile for Chronicles4   Click Here to Email Chronicles4     Edit/Delete Message   Reply w/Quote
ive had a bit of trouble w/ wadmerger, trwad, think you could explain a bit?
I mada a tr1 wad for my new level, from lost valley, and the plants have a huge collision area, and I wanted to use wadmerger to disable the collision, but instead it added a bunch of copies of theose objects to my wad, and now my horizon has blips of those objects textures in it and its bugging me? any help?

------------------
Creator of awesome levels on the TRLE:
jokami63@yahoo.com ;)

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cornchild
Member

Posts: 49
From:
Registered: May 2002

posted 06-15-2002 12:20 PM     Click Here to See the Profile for cornchild     Edit/Delete Message   Reply w/Quote
how is the project coming any updates.

thanks

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TRWad
Member

Posts: 480
From:Rotterdam
Registered: Dec 2001

posted 06-15-2002 01:22 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
im working on the code to select meshes in the 3d window now. The animation viewer already works.

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cornchild
Member

Posts: 49
From:
Registered: May 2002

posted 06-15-2002 01:47 PM     Click Here to See the Profile for cornchild     Edit/Delete Message   Reply w/Quote
thanks for the update.

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