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Author
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Topic: WADMerger 1.8 coming soon
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TRWad Member Posts: 480 From:Rotterdam Registered: Dec 2001
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posted 06-08-2002 11:46 AM
I hope to finish it next week, it will have support for viewing animations. Currently there are a few moveables who give wrong animations (like lara), but most doors_typex and animatingx objects works fineIf I can view animations, editing them will be the next step (well, I hope so) IP: Logged |
psiko Member Posts: 1214 From:unconsciousness Registered: Mar 2001
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posted 06-08-2002 03:15 PM
can't wait!  IP: Logged |
TRWad Member Posts: 480 From:Rotterdam Registered: Dec 2001
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posted 06-09-2002 03:12 AM
animation viewer finished, I'll try an animation editor now.IP: Logged |
psiko Member Posts: 1214 From:unconsciousness Registered: Mar 2001
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posted 06-09-2002 08:12 AM
what does "editor" stand for? will we be able to "move" objects there in that window? if yes, I have some suggestions...  (I cannot tell them now because I don't know what "editor" stand for...) IP: Logged |
hteS Member Posts: 1228 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-09-2002 08:54 AM
quote: Originally posted by psiko: what does "editor" stand for?
Probably that you can edit the animations. IP: Logged |
TRWad Member Posts: 480 From:Rotterdam Registered: Dec 2001
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posted 06-09-2002 09:45 AM
that means you can change the animations, like making lara putting her hand in the air when pulling a switchIP: Logged |
Storm Chaser Member Posts: 58 From:Redditch Worcestershire England Registered: Apr 2002
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posted 06-09-2002 01:48 PM
nice - can't waitIP: Logged |
psiko Member Posts: 1214 From:unconsciousness Registered: Mar 2001
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posted 06-09-2002 03:57 PM
good! so we can make objects to rotate or move, and things like this? if this will be possible, will it be on the 3D windows of next update? if yes, can you set a grid as a background of it and the CHANCE TO SET a SNAP to the grid? thanks!  Then, for example, is it possible to set "general options" named in a simple way? Example: I want to make a new trap to hurt Lara when the trap is on the position I decide (name of the option for that frame: "hurt Lara") and then set the STRENGH of the hurting? (for example: 0,1,2,...,7)... Another option: "play this sound at this photogram of the animation" etc, etc... this would be WONDERFUL  I know Trviewer can do this, but sadly it is not that user-friendly now...  IP: Logged |
Raider Of Tombs' Clone Member Posts: 314 From:The mining ship Red Dwarf Registered: Oct 2001
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posted 06-11-2002 05:41 PM
That would be so cool! Are you sure it's possible wit hthe TR4 exe, though? What would be best would be a sort of cad program to do keyframing animations, etc. And to have one object have multiple animations, based on user set ocbs. This would really boost the TRLE! I hope its possible!IP: Logged |
Chronicles4 Member Posts: 58 From:Boylston, MA Registered: Jun 2002
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posted 06-13-2002 07:56 AM
ive had a bit of trouble w/ wadmerger, trwad, think you could explain a bit? I mada a tr1 wad for my new level, from lost valley, and the plants have a huge collision area, and I wanted to use wadmerger to disable the collision, but instead it added a bunch of copies of theose objects to my wad, and now my horizon has blips of those objects textures in it and its bugging me? any help?------------------ Creator of awesome levels on the TRLE: jokami63@yahoo.com ;) IP: Logged |
cornchild Member Posts: 49 From: Registered: May 2002
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posted 06-15-2002 12:20 PM
how is the project coming any updates.thanks IP: Logged |
TRWad Member Posts: 480 From:Rotterdam Registered: Dec 2001
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posted 06-15-2002 01:22 PM
im working on the code to select meshes in the 3d window now. The animation viewer already works.IP: Logged |
cornchild Member Posts: 49 From: Registered: May 2002
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posted 06-15-2002 01:47 PM
thanks for the update.IP: Logged |