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Author Topic:   Horseman problems and AI problems
Foxbane
Junior Member

Posts: 5
From:England
Registered: Jun 2002

posted 06-10-2002 11:31 AM     Click Here to See the Profile for Foxbane   Click Here to Email Foxbane     Edit/Delete Message   Reply w/Quote
Sorry, I'm full of questions. I got a horseman from Gegnerwad2 (did I spell that right and by the way, it's a fantastic wad) and when I trigger it (both the horse and the man on top) it just stands stock still.
I put a trigger on both the horse and the man.
Can the horse be a baddy by itself?
Oh, and the AI problems. Can you give dogs (or the wolves in my case) artificial intelligence? I tried to put AI_follow on one of my wolves and it wouldn't appear when triggered.

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Malte
Member

Posts: 279
From:Germany
Registered: Apr 2002

posted 06-10-2002 12:16 PM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
Horseman and Horse:
Enter the same number in the OCB (start with 1, then 2, ...) of the horseman and the horse. Then place AI_AMBUSH under the horseman and the horse. Only trigger the horseman then he runs to the horse and get onto it.

Dog AI:
I think the DOG slot doesn't support all AI objects like AI_FOLLOW.

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Malte
Member

Posts: 279
From:Germany
Registered: Apr 2002

posted 06-10-2002 12:18 PM     Click Here to See the Profile for Malte   Click Here to Email Malte     Edit/Delete Message   Reply w/Quote
P. S.: The horse can't be used as enemy itself.

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Foxbane
Junior Member

Posts: 5
From:England
Registered: Jun 2002

posted 06-10-2002 12:29 PM     Click Here to See the Profile for Foxbane   Click Here to Email Foxbane     Edit/Delete Message   Reply w/Quote
Thankyou! I'll try that!
If you're wondering why I wanted AI_follow for the dogs, I wanted to play creepy music and make a dog suddenly leap out of nowhere (well, somewhere, obviously) to suprise people, then make it a friendly doggy! Heeheehee!

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